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Search results 141-155 of 155.
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Tech treeQuote from HelpLess: “Good idea. Is suggested in .de - can't find a tread in origin atm. :-)” there is no thread here on origin as far as i know... clear all functionQuote from HelpLess: “I like the "clear all" function. But that's just my opinion. :-)” The selectAll version has a double plus effect No need to "clear" it as you just can start type and overwrite the old one (call it "delete on type" or whatever). A lot of people delete the selected content first, but basicly thats not ne…
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List: Usability Fixes for OGame Shortcut to message page Add a shortcut to the message page so it can be accessed from the galaxy. Suggestions were to add the shortcut to the galaxy button (image) or to the alliance button (image). Both buttons are still not used. Shortcut to tech tree page Add a shortcut to the tech tree page so it can be accessed from everywhere without have to open a detail view of a technology. Suggestions are to add the shortcut to the research button (image). The button is…
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or just simple achievements... without any reward! Almost every type of game has it (even without reward)... from Counter-Strike to World of Warcraft or even the simplest Flash games! Just achievements for the sake of achievements Eg. Build 1 Million Spy Probes -> if achieved -> BAM, entry on the new achievement site! And dont think no one will do them even without any reward... almost everyone will just do them so they can compete with others Like the highscore table
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why not just add the "board-market" into the game where you can create your topics and write what you want to buy or sell. basically just implement the market on the board into the game. a lot of players dont know anything about the board market or even if they know, they're to lazy to create a seperat account extra just to post some topics into the market section of the board. as for extern markets: i just know of the german "Das OGame Handelsnetzwerk", which is an extern website where you can …
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Quote from Francolino: “To make it simple : National teams called "Suggestions team" (or "Ideas team") So i suggest "Int. Suggestions team" or "Origin Suggestions team" or (cause we are here in Origin team and board) "Suggestions team"” no further suggestions needed But that would mean, we'd have to change it on every board of every country! But to not confuse everything even more i'd keep the "origin" for this board because (at least for the german board) the localized boards just name themself…
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I thought this board is to discuss ideas and things, not to make fun of other ideas! So lets try an stay objectiv and argue with facts not emotions! Anyhow: I neither think that this thing really is a "must need" for ogame. Nevertheless I like to discuss a bit and maybe we even find something more interesting.
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Well, that just came from the term of producing something Tbh. I even think it should be allowed. Because its kinda hard if you relocate and someone directly attacks you at the new location. Without the abillity to build any deff its sort of not fair. But there are the other players which then will say: Why are Miner/Deffer allowed to build their type of things and we fleeter cant build any ships, thats not fair! And again others will argument with: You could have thought of building def before …
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Well, that just came from the term of producing something Tbh. I even think it should be allowed. Because its kinda hard if you relocate and someone directly attacks you at the new location. Without the abillity to build any deff its sort of not fair. But there are the other players which then will say: Why are Miner/Deffer allowed to build their type of things and we fleeter cant build any ships, thats not fair! And again others will argument with: You could have thought of building def before …
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The reason why I dont like the idea of a checkbox in the options is following: What if you want to trade with someone. You accidentally got the refuse settings on... What next? Other (rare) scenario: You're trading with someone and almost the same time, someone unwanted delivers some resources. How will you handle that? One needs to arrive, the otherone not. With my solution you'd have the possibility to choose which fleet is allowed to "land" and which not. Quote from HelpLess: “Isn't that a bi…
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So to summarize this... After relocation following things are deactivated for 24 hours: - Sensor Phalanx - Jump Gate - Ship/Defence Production - Interplanetary Missiles After relocation following things are not deactivated for 24 hours: - Buildings - Research - Mine Production Because of the deactivated ship production, there is no need to block moon destruction. If anything is missing in the list, copy/paste it and add your bullets to it ;)
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So to summarize this... After relocation following things are deactivated for 24 hours: - Sensor Phalanx - Jump Gate - Ship/Defence Production - Interplanetary Missiles After relocation following things are not deactivated for 24 hours: - Buildings - Research - Mine Production Because of the deactivated ship production, there is no need to block moon destruction. If anything is missing in the list, copy/paste it and add your bullets to it ;)
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Why make it so complicated? Just add another button in the event list where you can confirm to refuse the resources being unloaded. More functional-type of explanation: After clicking a button in the eventlist, a flag is set, which will prevent from unloading the resources at the time the transport arrives. It doesn't matter when you click that button, it logically just has to be before the transporting ships actually arrive at your planet. Each friendly transport has his own button which will w…
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I just would minimize it to All possibilities to damage or harm other players are deactivated for 24h That would be - Phalanx - Gate ... After 5 Min thinking No, deactivate everything like Kamil said. Because in the high end phase you could produce enough fleet through mine production in 24h. - Phalanx - Gate - Ship/Deff Queue But Mineproduction still could be active, because you cant build any ships/deff anyhow.
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I just would minimize it to All possibilities to damage or harm other players are deactivated for 24h That would be - Phalanx - Gate ... After 5 Min thinking No, deactivate everything like Kamil said. Because in the high end phase you could produce enough fleet through mine production in 24h. - Phalanx - Gate - Ship/Deff Queue But Mineproduction still could be active, because you cant build any ships/deff anyhow.