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than change that too ;) contra: you wont see fleets holding so long... uni start saving with holding pro: less risk for the guy who holds the fleet
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id really like this... as you get a email anyhow as soon as someone responses, why not include the respond into that email? would make it easier for the user, because i doesnt have to log in to read it and can just forget about it. saves unneccessary inetraction from the client/user side. (asuming you dont want to answer)
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why unfair? just makes sense :D everything is faster, so why do expos still need to stay there 1h?
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And why should it? Just because you like to? I dont think its a good idea to make the commander even worse than it is now. A few years ago, before the officers existed, the commander was a premium feature which gave extended funktionality to certain things and other bonuses. The Officers only give a boost of something useful resulting in more/faster ress/points. I dont think that officers should remove adds.
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Opinion on the quoted above: I dont think that each system needs the Norht/South planet stuff thingy whatever ^^ I like the way how each system works nowadays and actually is totally right... here an example: We know that planets orbit around a sun (normaly). So our sun has "rings" of planets, similar like a onion. Now if we want to count all planets by drawing it on a piece of paper (or paint) it would look like so: bnSuV.png If we'd had north and south planets, it would basically destroy all l…
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Original Idea on board.ogame.de: Slotverbrauch von Spios Short & without details: Changing the way probes work, so they dont use any fleet slots. Possible impacts on the game: - Less time to invest for searching "victims" - Possbile unknown impact on the admiral officer - Probe spam à la extreme - Alot more fake activity stars in the galaxy Suggestions from other users: - Link the amount of probes that can be sent to a variable (eg. espionage/computer technology) - Have a fixed amount of espiona…
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i always hear the arguement that smaller ships cant have rf against bigger ones... if that still will be strictly held... your ship failed :) to be honest... there is one way to kill bc's... yep, mighty destroyers... expensive and slow, i know ;) but maybe we should change around the existing ships isntead of adding a new one
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personally i think there are a few things that needs to be changed with all the js-crap. one of them is the arrow key behaviour as you mentioned above :)
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Quote from I iz in ur forum: “Quote: “Quote: “ quoteS.png Quoted from "Toddzilla" Quote: “ quoteS.png Quoted from "Kebab" Quote: “ quoteS.png Quoted from "Rettior" Quote: “ quoteS.png Quoted from "I iz in ur forum" Quote: “ quoteS.png Quoted from "Rettior" Quote: “ quoteS.png Quoted from "I iz in ur forum" Quote: “ quoteS.png Quoted from "PhaZer" Quote: “ quoteS.png Quoted from "Toddzilla" 6830.jpg :love: ” Me too. :x ” no spam plz ” Why not? :huh: ” read the rules ” I've read it before. And wha…
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be happy that you even HAVE the joice to have a - in this case - small word which they listen to. For example, ever saw a battlefield game made changes based on community ideas? (except of modding) Thats a privilegue that you havent got in every game. But back on topic here... I dont thing its the right way to just close the suggestions area! It takes away that last bit of interaction with the developers...