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so basically you'd like some sort of daily/weekly quest which you must solve to get a small reward? and the quest may be something like build +1 level of metal-mine?! is it that what you meant?
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Changelog
Postas i said, its not like i really need it. i just thought it may be one of the very low-priority things which could be done better in future.
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i dont like your "reasons".... its just like NO because of NO -.- orange is my re-answer Quote from JoKy: “Quote from Toxicterror: “Hi Just wanted to suggest, to add the missing buttons and information. - display the rank underneath the player-name (theres just enough space there) <-- why is it needed there? the rank is displayed in overview (as in normal version) because (as in normal version) you can see your rank on every page, doesnt matter where you are (in brackets next the highscore-link)…
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Hi Just wanted to suggest, to add the missing buttons and information. - display the rank underneath the player-name (theres just enough space there) - add a link/button to the corresponding forum/board - add a link/button to the changelog - add a link/button to the imprint (thought in germany it must be visible anyhow) - clicking on the ressources, the tooltip should show the effective amount of ressources (eg: not 12.34M, show 12.345.678) as always: opinions / other suggestions?
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Changelog
Postjup noticed that already... but sometimes more then just one sub-version were just missing until the next big patch :) like i said, its not very important, just a small quality-fix :P
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Changelog
PostHi Not really urgent or needed but just to have it nice and clean: Keep the Changelog updated with the version! I have no clue why or if its even intended, but the changelog often is missing the last few versions. (not with 5.2.0 though) changelog for 5.1.x was often missing when a new patch came. noticed in the past more than once, not only with 5.1.x versions.
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Hi Guys Since RD (I believe), we have got two versions of a combat report. The undetailed and the detailed. Now, the undetailed has basically all information you need except of one: The moon-chance and if a moon has been created So my idea is to extend the undetailed combat report with one extra line. Guess what? Yes, with the moon-chance! cDEf5.png The screenshot (modified with paint ^^) is german, because at the moment i only play in a german universe :) Basically an easy extra which would ful…
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Hi Guys Long since I wrote here :) We all noticed that "they" are messing around with the moons in the eventlist / fleet movement / esp messages. So why not simplify the whole thing, so everyone should be happy with it. Fleet movement 1. Display the moon icon with "tooltip" (moon) for the blind ones / screen-readers 2. Dsiplay nothing because in the fleet movement you only see your own fleets. For normal you know the name or coords of your planet/moon so theres no need for extra identification E…
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Quote from _HeDo: “Quote from j0n: “Hi all, I was informed of this Thread, to post my concerns on. Usually when someone simulates a battle, its fairly close to the outcome afterwards.. But when you attack a PLANET, the simulators do NOT take into consideration, the energy levels on the planet. That affects the battle outcome significantally, engery levels for shieldings. So sometimes, we lose a lot more, than the sim says.” can you argument it further? I think I havent understood it :( How can t…
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Points in spy report Im keeping it short, the original, german edition can be found here Idea How about adding a little extra field to the spy reports which tells you the amount of total points the opponent has? Pro/Contra: + No need to have an extra look in to the highscore + After lots of miner bonuses we need a fleeter bonus 8-) + You think twice if you really want to attack those little "noobs" :P + You'll have a points history from before the attack - Longer page loads somewhere around a fe…
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why not? basically its like fleet... shoots and kills other ships... isnt really fair for a fleeter to try and get other fleets (that arent on a moon with no deff) when they always flee because of to high ratio. in other words.... just build deff and you're ships are 99% save because they flee anyway
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First off: Sorry for not searching if the idea already existed... im to lazy for that :S very very very very basic litle suggestion i want to come up with: add a sort function to the buddy list like you can sort the alliance member list ... finished :D