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i urge you to overthink your current policy giving the majority of new servers extrem settings like high speed or high df values. the user fluctuation on this servers is ridiculously high because not only there are more crashes but also user reach the "endgame" mark faster which is bad since ogame lacks endgame content. only the temporary event servers should have settings with 4xspeed+ and 60% df+ it is almost impossible for recrational players to "survive" in a high speed universes but ofc the…
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every player will get full compensation "Dens will be removed and replaced with the new function of storages. You will get your used planet fields back, which you used for those dens and also your resources. Take care that you protect those resources! (We will announce when this will take place)" V6 - Summary of all the changes
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the numbers could be tweaked there is no reason at the moment why these planets should produce so litte deu and even if there was a reason(like my proposal with positios 1-3 having the most fields and the buff of the solar plant) the production could be closer to the other planets. yes many players would be tempted to go for the biggest planets and they would lose out on deu production but yet again thats already the case :D but they also get benefits which fits theire playstyle more. 3/4 of new…
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you cant just ignore half my post the maximal "relastic" amount of deu production you would get on position 12. you would need an average of 40 attempts to get the coldest possible of -10°C. lets settle for 10 tries and you average -5°C thats still way off your 20°C and even further away from what most players have as their average. so probally 99% of players "lose" a huge amount of deu because most of them are too lazy to get decent colonies and it still doesn't affect their accounts in terms o…
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after half a year of playing your not a beginner anymore why did you delete it so late? D: actually with my example of 10 planets on position 1 the numbers would be even more extreme, but that still doesnt make or break the account. so instead of a 25 million account that guy only has a 20 million account after playing 1 1/2 year in an high speeduniverse(4/5x). the aim of my suggestion is to make playing for beginners and casuals more comfortable. (Hidden Content)
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beginner almost never delete their homeplanet, but yeah they are too small and should be bigger relocation rules are fixable, dont know why you would make that point most of the players dont relocate and the fact that these positions are only good for relocation to cooler planets is actually sad the difficutly of playing isnt affected by deu production. this is an entirly different point, plus its just not true. the fictional deu loss would be insignificant even in extrem cases where a player ha…
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positions13-15 got alot bigger might be a bit too "op" for universerses with +25 fields i dont know about the sizes of 1-3 and i dont care because these positions are shit at the moment. you already have a big disadvantage because you produce alot less deu and on top of that they are smaller. the positions 1-3 should have the most fields to make up for the huge deu disadvantage. there is no reason to penalize warm planets because energy isnt important enough. i suggest to make the positions 1-3 …
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New war system in-game
gamer2014 - - Suggestions
Postwhen we want to reward alliances for winning a war but prevent heavily uneven wars then a war-fee might be good idea. if we furthermore base the prices for winning a war on the strength of the opposing alliance then wars against underdogs could be really expensive for the opposing side and not "worth" it. additionaly a war fee could be a way to fasten up wars. for example in "even" wars the fee starts very low or at 0; every 5 days or so it increases. the fee could be all sort of things like hig…
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Merger
Posthe probally means org dont know if it really matters what community he is talking about since the oldest eridanus is only 10 months old and the org.-one only 6 months. i cant imagine on of them beeing merged before 2017 - but i dont know how "young" servers were merged before.
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at the moment the spy-symbol wont load when you open a galaxypage and you are out of slots. pre-rd ogame the symbol was always there and so you didnt had to reload the page to make it appear again. i know that its possible to click on the planet-image to probe but pretty often you get a error message doing so and the pop-up is kinda annoying. more than 6 years ago i was promissed that this gets fixed, still waiting D:
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joky said something along the lines 'the new message-system will be like twitter/facebook - no more sites to click through but rather a stream of messages'. since that isnt the case and the sites to click through are back i would suggest to bring the checkboxes back too. the favourite-system is no equal replacement for checkboxes when it comes to report-management. besides the lack of favourites for players without commander its also impractical to use favourites instead of checkboxes edit: to s…
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thanks for making this thread, i was going to post about the espionage reports but waiting for joky to answer me so here is my list of rants: why do espionage actions from other players appear in the espionage column? shouldnt they be in the "other" section? i like the fact that at least the player names are now coloured to show if the targets are honourable or not but the reports are not updated. so if a target isn't honourable anymore it doesn't show in the reports - "loot" is then false too o…
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i dont think it really matters if noob protection goes until 5 50 or 500k as long as there is no tutorial teaching beginners how to save. i can confirm tho that a alot of players reaching the 500k don't have them for too long. and i bet its WAY more frustrating to lose real big one time as it is to lose little several times since you are able to rebuild real quick.