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  • What I'm trying to say is that deactivating the shipyard after relocation (as long as IPMs cannot be sent) does not hamper attacks, that there is therefore little point in bothering to deactivate the shipyard at all. But I'll try explaining my argument better. (a) In order to build any significant number of ships in 24 hours, an account would have to be well established. (b) A well-established account that is relocating a planet for the purposes of attacking is very likely to have a fleet magnit…

  • What I'm trying to say is that deactivating the shipyard after relocation (as long as IPMs cannot be sent) does not hamper attacks, that there is therefore little point in bothering to deactivate the shipyard at all. But I'll try explaining my argument better. (a) In order to build any significant number of ships in 24 hours, an account would have to be well established. (b) A well-established account that is relocating a planet for the purposes of attacking is very likely to have a fleet magnit…

  • I don't see a reason to block shipyard production as long as IPM sending is blocked. If the defender is at a stage that they would be threatened by what the attacker can build in 24 hours, then the attacker should built up enough that they can deploy over what would to them a small fleet and accomplish the same threat... (I hope that makes sense. >_>)

  • I don't see a reason to block shipyard production as long as IPM sending is blocked. If the defender is at a stage that they would be threatened by what the attacker can build in 24 hours, then the attacker should built up enough that they can deploy over what would to them a small fleet and accomplish the same threat... (I hope that makes sense. >_>)

  • This is exactly what I've been wanting. Thanks.

  • Nicely done! I likes. Suggestion for the top 10 list, can you list the universe next to the flag? And can you put in number separators like in the other lists?

  • Quote from Cyber Smoke: “Well, personally I don't even use Expeditions because of the random Dark Matter awards, since there's no distinction between them and the actual Dark Matter able to protect accounts from deletion. Nevertheless, the social aspect of NPC farming in OGame is definitely something worth advancing into.” No, Dark Matter found on expeditions does not prevent account deletion. The game internally makes a distinction between free and paid dark matter, and it's only the paid dark …

  • I agree with the suggestion, but only if its replaced with a 'no ships of this type' button.

  • The other option would be to remember your settings and restore them upon exiting vacation mode (not everybody keeps everything on 100%). In fact, what might work for this is if production was deactivated for vacation mode without touching the settings...

  • Quote from DirdamLaer: “The suggestion area of each comunity (french, spanish, italian, and so on) I think that with origins they have no use at all, and everybody that wants to make a sugestion should post it here, in origins.” I disagree. Over at .org at least there's always less-than-workable or even outright joke suggestions. By having it separate area GF doesn't have to sift through all of the spam themselves to find the gems. That and localization makes it easier for players to post and ge…

  • There was an old suggestion at .org about PMing alliances, but I cba finding it right now. >_> Really though, this will be nice. I do think that for the person sending it the recipient should be the alliance, just so we don't have internal ranks revealed needlessly.

  • There was an old suggestion at .org about PMing alliances, but I cba finding it right now. >_> Really though, this will be nice. I do think that for the person sending it the recipient should be the alliance, just so we don't have internal ranks revealed needlessly.

  • As in the topic ^ Sometimes, it would be handy to directly compare timestamps against messages of different types, and of course there are people that may not want message sorting to begin with. I know this was a feature of the old design, why not bring it back? If it needs to be said, such an option would fit well under Options -> General -> Messages. I don't recall this being brought forward to origin yet, so... >_>

  • As in the topic ^ Sometimes, it would be handy to directly compare timestamps against messages of different types, and of course there are people that may not want message sorting to begin with. I know this was a feature of the old design, why not bring it back? If it needs to be said, such an option would fit well under Options -> General -> Messages. I don't recall this being brought forward to origin yet, so... >_>

  • I forwarded this idea through Francolino a while back as part of a set of most requested features in .org (still haven't heard anything back though and I can't remember if they actually made it to Gameforge >_>). Quote: “ board.ogame.org/board684-ogame…-resouces-with-jumpgates/ -Add ability to move resources with jumpgates. Possible balances include: level 2+ required, only send either resources or ships, increased cooldown, special ships required” It was meant as a quick list so I just summariz…

  • I've had a vague idea for a while now. I haven't bothered looking if an existing tool does this so dunno if it's been done already... I'd like a script that takes numbers formatted like the following (maybe it could just read off the clipboard) and automatically outputs properly-formatted numbers into the resource inputs on fleet3: Source Code (1 line) I get the numbers off a (currently private) cumulative cost tool my bro rigged together if you're curious. Or for something more complex, have a …

  • The problem with one page is that the options available on fleet2 and fleet3 are dependent on the previous pages, fleet3 especially. You put it all on one page, it potentially causes more problems than it is worth, whether with cumbersome javascript/ajax or with slow and potentially buggy error checking on the backend. Plus the layout required for such a system seems to go against the current aesthetics. Personally I don't see what's wrong with the current system.

  • chat

    kwinse - - Suggestions

    Post

    So put in a popup that links to OGN's java chat. No install needed.

  • Simple suggestion, under the techinfo description, add in a list of what requires that tech. Reasoning: this will help new and old, forgetful players determine what levels they need of a specific tech to unlock other techs. Full list for convenience: Energy Tech: Level 1: Combustion Drive, Impulse Drive, Light Laser 2: Laser Tech 3: Fusion Reactor, Shielding Tech, Heavy Laser 4: Ion Tech 5: Hyperspace Tech 6: Gauss Cannon 8: Plasma Tech 12: Terraformer Laser Tech: 3: Light Laser 5: Ion Tech 6: H…

  • Personally, I don't see technologies that are only useful for requirements as bad... Adding combat bonuses from requirement techs could make things a lot more complicated, which in my opinion goes against the simplistic nature of OGame. Even if you just apply them to the units that require those techs, that could make things unbalanced in favor of those units since not all units require such techs. Random thought: perhaps higher levels of Hyperspace Tech could provide additional bonuses from jum…