Search Results
Search results 361-380 of 870.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
Changelog 6.X.X
Post6.0.0-RC7 Quote: “- Fixes for Message Reporting - Fix for NaN in Galaxy view - Fixed commenting in mobile and new window combat reports - Enlarge Button Subtexts for Tabs in long languages - Add TechId in Missile Attack messages CSS classes - Launched new Spy Probe codename "2-Regayov" towards positions 5,6,7 and 8. - Re- expose position in Links - Add Attack Button to Missile Attacks - Add option to disable lower chatbar (Work in Progress) - Show Planets of Attackers/Defenders in ACS dropdown -…
-
chat deactivation
PostAnd Reopen To Continue the Flow, we will provide an option to deactivate the chatbar. Currently this causes a major problem for writing messages at all, lets see how much effort it will be to fix that behavior. LG
-
To Continue the good cooperation between addons/tools and OGame/Gameforge we provide the position again (RC7). Continue your good work on skynet I will also write you an PM for an invitation to an own IRC channel, there you also can have direct contact to one of our developer, which makes things like that easier to manage or at least in an shorter way. LG
-
Quote: “The difference is that I, and everybody else, bid against someone but he is protected by the blue shield. If he would turn off his vacation mode for just an hour it would make me so happy. He can take away something from me, like the item, but I can't do a thing to him because of the v mode.” You can´t Attacking every Planet/Moon will stop it? As i noticed in comunity discussions, those are mostly big accounts and to play the user card > also my friends and allymates noticed that. You al…
-
messages
Postfixed in rc6 LG
-
Minimize Messages
PostTurning the New Message System back to the current one with only show topic is not planned. LG
-
Minimize Messages
PostTurning the New Message System back to the current one with only show topic is not planned. LG
-
What is the reason for a change after that long time? What makes the big difference between only bidable beeing out of vmode? In OGame there are several functions available when you are in vmode e.g. writing messages, click through systems in galaxy and also exchange resources (this was the reason why auctions are also available) or buy resources. I know surch heavy restritions to stop all interactions, from other games and this is really annoying. For me: I don´t see any reasons to make a chang…
-
chat deactivation
PostCommunication is an important thing in OGame. Anyway I will have it in mind, but it´s nothing for the release of the Version itself. LG
-
Hack? Logg out
PostQuote from JoKy: “And another "Hotfix" for 6.0.0-rc5 Quote: “- Fix for half/finish function which caused major problems ” LG”
-
chat deactivation
Postso I don´t understand what you want to deactivate and why. How small is your screen an resolution to have any problem Screenshots maybe? LG
-
chat deactivation
Postyou want an option to deactivate the whole chat? how would you then get messages?
-
Changelog 6.X.X
PostAnd another "Hotfix" for 6.0.0-rc5 Quote: “- Add option to not have economy messages generated - Fix for half/finish function which caused major problems ” LG
-
Changelog 6.X.X
PostToday we made an "Hotfix" of 6.0.0-RC5, whith these changes Quote: “- Fix Auctioneer countdown (Broken because of IE JS Fixes) - Planetmove errors not correct shown - Fix newlines in comments at shared reports - Fix showing buddy request if already a request pending for player - Fix for pagination bugs on last page - Change Dropdown in Alliance page to new style - Add refId to error page redirect to make invites work - Bug display with ASC attack ” LG
-
UI Bug galaxy view
PostI think you mean the "Next: 1" ? That seems to come frome one of those addons you use to play OGame. Please deactivate it or at least poke the developer to fix it LG