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You can choose that only 10 messages are marked as read, when you only display 10 messages at once. That you have to mark every message as read is not planned because it works totally differnt then before. Not planned to change that mark as read behavior. LG
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Changelog 6.X.X
Post6.0.0-rc9 Changelog Quote: “- Message counter fix for shared combat reports - Generic Message counter fixes - Removed obsolete tables from old message system - Fix for debris collecting without commander in mobile view - Fix Message buttons not working on mobile and with disabled chat bar. - Fix for message writing when no chatbar enabled - Fix for always showing values in Spy reports - DE: Powering Plasma-Fusion-Barbecue grill. Charge time 1 month. - Due to recent fires, shipyards now have dedi…
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Changelog 6.X.X
Post6.0.0-RC8 Changelog Quote: “- Simple fix for Fleet3 tank capacity display. - Chat fixed when switching in chats from "More Chats" section. - Opening chats when chats open but hidden fixed. - Translation fixes, removed useless "More details button". - Text "Deleted player" now shown in messages when player deleted. - More users section in Chatbar fixed and given close button. - Another fix for the galaxy overview on IE. - No more flickering when reloading page with chat open. - Lower chatbar now …
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The Priority you set works not that way, that it loads in max or within edge cases not more then the #1 it´s an extra load after the known 3 depending on the priority you set. And with the priority setting you set like: Start the load with the res type I choose. Which mean, that you can get more in your cargos in some cases. To change it in "load max what i set", the system has to be reworked and redesigned totally, which isn´t that easy in OGame (depending on code and also on the userbase) LG