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Hi! your calc don´t work like that It´s a onverall sum and only an example, with missing several other message types. I also can´t follow your request calc, what is really wired. Amount of messages and requests? You can´t compare that and just divide it to the amount of player or servers with those examples is also. Those numbers should only get you an overview of the amount of messages player generate over time, nothing more. It´s only possible with version 6 to get those numbers. Those are inc…
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Changelog 6.X.X
PostThe location of posting Changelogs for the Testserver moved: *Link* >Changelogpost< LG
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Update 6.0.14 & 6.1.0-beta4
JoKy - - Test Server
PostHi! OGame 6.0.14 Changelog (671/680/690) Quote: “- Fix for spyreport in API - Fix for tooltip for m.o.o.n.s when relocation is active - Fix for tooltip send message in auctioneer message not working - Change for handling of events: Asynchron message generation ” In this version the events, which generate a message e.g. combats or fleet return work asynchron to the message system. If your fleet reaches one of your targets, the fleet is instant there, but it can take some time until the message is…
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What do you think why the universe has no ACS? To reduce the fun? To troll you? To generate all those loveley complains? Each setting we made has a reason and that is more based on a technically background. So we have to say NO to your "sugguestion" LG Btw. complaining about an birthday present ... srsly?
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Changelog 6.X.X
Post6.0.12 Changelog Quote: “- Fix Missile attacks not landing in trash - Fix for Tooltip on players that ignored you contains buddyrequest - Fix for not showing user banned messages on start page - Fix for nodejs starting without ssl - Usability: Relocation of the API-Button - usability: Make API Keys more accessible - Fix moon base not looking like moon base in spy report - Fix for 15 minute color on spy reports - Fix swapped attacker & defender in tactical retreat - Fix tech table for huge number…
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Changelog 6.X.X
Post6.0.11 Changelog Quote: “- Fix for alliance applications - Galaxy: Tooltip doesn't send message - Techtree: Solsat with picture of Battleship - Fix for fleetsending, especially in the galaxy view - Espionage Report: Activity Marker shows wrong activity time if you spy too quick in a row on same target - Abnormal activity detector - Add Server Setting to disable the RSS Feed ” 6.1.0-beta2 Changelog Quote: “- All Changes from 6.0.11 - Chatbar: Chats do not disappear (close does not work) - Chatbar…
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Quote: “ When I'm going abroad for multiple days I dont plan to check on a daily basis my ogame account.” Then i think you should not choose a speed universe, it´s simple as it is. When you are able to select e.g. 3% or 97% of fleetspeed it will be a mess for fleeters to recalc fleet arive times or even it will be impossible to catch a fleet. If you are some more days not around and want to fleetsave for less deut, I don´t think you idea is the solution. A NO from my side, with the current way t…
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Changelog 6.X.X
Post6.0.10 Changelog Quote: “- EventHandler performance improvement on full servers - Fix for Buddyrequest: delete of all your requests when one cancle one of your requests - Fleet stuck on destruction/other Problems with GA-Moons - Deny "img tags" in comments - Fix for break on expedition in EH (no target player) - Fix for Tactical Retreat Message - Several Backendfixes ” 6.1.0-beta1 Changelog Quote: “- Include all changes from 6.0.X versions - Several Backendfixes based on new features ” LG
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Changelog 6.X.X
Post6.0.9 Changelog Quote: “- E-Mail-Recovery URL leads to an error page instead of login - Fix Tactical Retreat messages when planet was destroyed - Fix for attacking admin moons locking fleets - Fix for moon destruction locking fleets when moon get destroyed - Remove obsolete "alt" texts from spy report (connected to the shown pictures) - Remove the possibility to post images as report comment by using html - Fix for Ipad App showing "No connection screen" when using galaxy to chat - Fix for Allia…
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Changelog 6.X.X
Post6.0.8 Changelog - Optimize event handling - Fix for alliance pages cutting off at 2000 instead of 20000 characters - Fix fleetsending in external combat reports - Remove double coords from spy report - Fleet 3: Change order of fill all button to Deuterium -> Crystal -> Metal - Spyreport: Remove espionage from activity marker - Several Backendfixes We also add a better performance logging to the Eventhandler. LG