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  • Lag & statistic 6.0.14

    JoKy - - Feedback & Discussions

    Post

    Hi! your calc don´t work like that It´s a onverall sum and only an example, with missing several other message types. I also can´t follow your request calc, what is really wired. Amount of messages and requests? You can´t compare that and just divide it to the amount of player or servers with those examples is also. Those numbers should only get you an overview of the amount of messages player generate over time, nothing more. It´s only possible with version 6 to get those numbers. Those are inc…

  • Tried several tabs and subtabs of the message page with several jumps between my moons. Works fine so far. I´m using blank OGame without any addon and can not reproduce your report. LG

  • Bermuda server Dark Matter

    JoKy - - Origin Test Server

    Post

    There is no automatic renew, it´s done time by time from the developer. LG

  • Changelog 6.X.X

    JoKy - - Archive - OGame Planet

    Post

    The location of posting Changelogs for the Testserver moved: *Link* >Changelogpost< LG

  • Update 6.0.14 & 6.1.0-beta4

    JoKy - - Test Server

    Post

    Hi! OGame 6.0.14 Changelog (671/680/690) Quote: “- Fix for spyreport in API - Fix for tooltip for m.o.o.n.s when relocation is active - Fix for tooltip send message in auctioneer message not working - Change for handling of events: Asynchron message generation ” In this version the events, which generate a message e.g. combats or fleet return work asynchron to the message system. If your fleet reaches one of your targets, the fleet is instant there, but it can take some time until the message is…

  • Fixed on live servers LG

  • meanwhile fixed LG

  • What do you think why the universe has no ACS? To reduce the fun? To troll you? To generate all those loveley complains? Each setting we made has a reason and that is more based on a technically background. So we have to say NO to your "sugguestion" LG Btw. complaining about an birthday present ... srsly?

  • Changelog 6.X.X

    JoKy - - Archive - OGame Planet

    Post

    6.0.12 Changelog Quote: “- Fix Missile attacks not landing in trash - Fix for Tooltip on players that ignored you contains buddyrequest - Fix for not showing user banned messages on start page - Fix for nodejs starting without ssl - Usability: Relocation of the API-Button - usability: Make API Keys more accessible - Fix moon base not looking like moon base in spy report - Fix for 15 minute color on spy reports - Fix swapped attacker & defender in tactical retreat - Fix tech table for huge number…

  • Quote from NoMoreAngel: “You can launch 1 fleet in 1 second, not more You get that Error message when you try to launch more :)”

  • Changelog 6.X.X

    JoKy - - Archive - OGame Planet

    Post

    6.0.11 Changelog Quote: “- Fix for alliance applications - Galaxy: Tooltip doesn't send message - Techtree: Solsat with picture of Battleship - Fix for fleetsending, especially in the galaxy view - Espionage Report: Activity Marker shows wrong activity time if you spy too quick in a row on same target - Abnormal activity detector - Add Server Setting to disable the RSS Feed ” 6.1.0-beta2 Changelog Quote: “- All Changes from 6.0.11 - Chatbar: Chats do not disappear (close does not work) - Chatbar…

  • "Fleeter" ... I don´t like the idea To have those individdual % settings only below 10% is an inconsistent behavior and my written parts are still fullfilled > NO LG

  • Quote: “ When I'm going abroad for multiple days I dont plan to check on a daily basis my ogame account.” Then i think you should not choose a speed universe, it´s simple as it is. When you are able to select e.g. 3% or 97% of fleetspeed it will be a mess for fleeters to recalc fleet arive times or even it will be impossible to catch a fleet. If you are some more days not around and want to fleetsave for less deut, I don´t think you idea is the solution. A NO from my side, with the current way t…

  • Changelog 6.X.X

    JoKy - - Archive - OGame Planet

    Post

    6.0.10 Changelog Quote: “- EventHandler performance improvement on full servers - Fix for Buddyrequest: delete of all your requests when one cancle one of your requests - Fleet stuck on destruction/other Problems with GA-Moons - Deny "img tags" in comments - Fix for break on expedition in EH (no target player) - Fix for Tactical Retreat Message - Several Backendfixes ” 6.1.0-beta1 Changelog Quote: “- Include all changes from 6.0.X versions - Several Backendfixes based on new features ” LG

  • I created a ticket about it. LG

  • Sure, the developers have time to answer in board on every sugg xD You want those IDs directly shown in the CR? LG

  • Changelog 6.X.X

    JoKy - - Archive - OGame Planet

    Post

    6.0.9 Changelog Quote: “- E-Mail-Recovery URL leads to an error page instead of login - Fix Tactical Retreat messages when planet was destroyed - Fix for attacking admin moons locking fleets - Fix for moon destruction locking fleets when moon get destroyed - Remove obsolete "alt" texts from spy report (connected to the shown pictures) - Remove the possibility to post images as report comment by using html - Fix for Ipad App showing "No connection screen" when using galaxy to chat - Fix for Allia…

  • Missing Loca at ogame.de

    JoKy - - Archive - OGame Planet

    Post

    Normally it is better to post loca related "issues" in the loca support here at the origin board, but i forwarded the loca issue LG

  • Chat messages out of order

    JoKy - - Archive - OGame Planet

    Post

    they always say that I tried with different loca time settings, still get it always in correct order. I can also not reproduce it in 6.0.7 or 6.0.8 LG

  • Changelog 6.X.X

    JoKy - - Archive - OGame Planet

    Post

    6.0.8 Changelog - Optimize event handling - Fix for alliance pages cutting off at 2000 instead of 20000 characters - Fix fleetsending in external combat reports - Remove double coords from spy report - Fleet 3: Change order of fill all button to Deuterium -> Crystal -> Metal - Spyreport: Remove espionage from activity marker - Several Backendfixes We also add a better performance logging to the Eventhandler. LG