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  • Guide 08: Activity guide

    Shole - - Archive - Localization

    Post

    =Activity indicators= Activity indicators will tell you if there is/was an activity at a planet or moon at a certain period of time. There are three phases: -There is activity at a planet: 0 minutes - 14 minutes 59 seconds -There was activity at a planet XX minutes ago - 14 minutes 59 seconds - 59 minutes 59 seconds -There was no activity - beyond 59 minutes 59 seconds There are three ways you can see the activity: For the first 14 minutes 59 seconds after the activity stops (*) will be shown ne…

  • Guide 08: Activity guide

    Shole - - EN US - English

    Post

    =Activity indicators= Activity indicators will tell you if there is/was an activity at a planet or moon at a certain period of time. There are three phases: -There is activity at a planet: 0 minutes - 14 minutes 59 seconds -There was activity at a planet XX minutes ago - 14 minutes 59 seconds - 59 minutes 59 seconds -There was no activity - beyond 59 minutes 59 seconds There are three ways you can see the activity: For the first 14 minutes 59 seconds after the activity stops (*) will be shown ne…

  • Guide 07: Trading guide

    Shole - - Archive - Localization

    Post

    ==Trading Laws== Firstly, you must make sure you trade within the legal trade rates so you aren't banned for pushing. In all universes the legal trade rates are between 3:2:1 and 2:1:1. What does this means:Quote: “ quoteS.png Quoted 3:2:1 Where each unit of deuterium is worth 2 units of crystal or 3 units of metal. 2:1:1 Where each unit of deuterium is worth 1 unit of crystal or 2 units of metal.” Keep in mind that when forming trade rates if you change rates for metal the same change must be d…

  • Guide 07: Trading guide

    Shole - - EN US - English

    Post

    ==Trading Laws== Firstly, you must make sure you trade within the legal trade rates so you aren't banned for pushing. In all universes the legal trade rates are between 3:2:1 and 2:1:1. What does this means:Quote: “ quoteS.png Quoted 3:2:1 Where each unit of deuterium is worth 2 units of crystal or 3 units of metal. 2:1:1 Where each unit of deuterium is worth 1 unit of crystal or 2 units of metal.” Keep in mind that when forming trade rates if you change rates for metal the same change must be d…

  • ==Intro== Planets can't be conquered, researches and mines can't be torn down by other players. Ships and defence, however, can be destroyed. While destroyed defenses don't create any debris of the Structural Integrity (metal + crystal) used to build a ship will end into debris, where attackers can harvest it and use it themselves. Each attack can also take up to 50% of the resources you left on the planet. Mastering the art of fleetsave requires understanding one important concept of Ogame, tha…

  • Guide 06: Fleetsaving Guide

    Shole - - EN US - English

    Post

    ==Intro== Planets can't be conquered, researches and mines can't be torn down by other players. Ships and defence, however, can be destroyed. While destroyed defenses don't create any debris of the Structural Integrity (metal + crystal) used to build a ship will end into debris, where attackers can harvest it and use it themselves. Each attack can also take up to 50% of the resources you left on the planet. Mastering the art of fleetsave requires understanding one important concept of Ogame, tha…

  • Guide 05: Fleeter guide

    Shole - - Archive - Localization

    Post

    1. Requirements 1.1 Saving 1.2 Account Management 1.3 How to use your phalanx 1.4 Basics about ACS mechanics 1.5 Knowledge about activity 2. Basics 2.1 Safety probe 2.2 Observing a player 2.3 What does each ship do? How can I use that? 3. Fleeting 3.1 Types of fleeters 3.2 Different ways of making ressources 3.2.1 Inactives!!! 3.2.2 Mines 3.2.3 Farming actives 3.2.4 Fleet crashs 3.3 How to stay alive? ---- Intro This guide will give you a brief introduction into a fleeter's life. It focuses on t…

  • Guide 05: Fleeter guide

    Shole - - EN US - English

    Post

    1. Requirements 1.1 Saving 1.2 Account Management 1.3 How to use your phalanx 1.4 Basics about ACS mechanics 1.5 Knowledge about activity 2. Basics 2.1 Safety probe 2.2 Observing a player 2.3 What does each ship do? How can I use that? 3. Fleeting 3.1 Types of fleeters 3.2 Different ways of making ressources 3.2.1 Inactives!!! 3.2.2 Mines 3.2.3 Farming actives 3.2.4 Fleet crashs 3.3 How to stay alive? ---- Intro This guide will give you a brief introduction into a fleeter's life. It focuses on t…

  • Guide 02: Miner guide

    Shole - - EN US - English

    Post

    As discussed in <<Player styles guide>>, each player must make his own strategy, this guide contains only a few aspects what worth taking into consideration when selecting to play OGame as a miner. ==What makes you a miner== A miner is a player whose main income is coming from his own production of resources. Is hard and slow to advance in game only as a pure miner. If you want to add income from attacking other planets you might want to consider farming the inactives (Miner - farmer), or try to…

  • Guide 02: Miner guide

    Shole - - Archive - Localization

    Post

    As discussed in <<Player styles guide>>, each player must make his own strategy, this guide contains only a few aspects what worth taking into consideration when selecting to play OGame as a miner. ==What makes you a miner== A miner is a player whose main income is coming from his own production of resources. Is hard and slow to advance in game only as a pure miner. If you want to add income from attacking other planets you might want to consider farming the inactives (Miner - farmer), or try to…

  • The beauty of this game is that a player can develop his own playing style. It is also possible that along the time a player to change playing style. There are mainly two types of playing: fleeter and miner. It is the wide diversity of the possible combinations of various characteristics from both fleeter or miner that gives the sensation of numberless playing styles. Basically each player can use his own way to climb the ranks, some are doing faster, some are doing it more steadily but the real…

  • Guide 01: Player styles guide

    Shole - - EN US - English

    Post

    The beauty of this game is that a player can develop his own playing style. It is also possible that along the time a player to change playing style. There are mainly two types of playing: fleeter and miner. It is the wide diversity of the possible combinations of various characteristics from both fleeter or miner that gives the sensation of numberless playing styles. Basically each player can use his own way to climb the ranks, some are doing faster, some are doing it more steadily but the real…

  • Guide 00: Universe guide

    Shole - - Archive - Localization

    Post

    Ogame has several universe types allowing players to select the universe with the settings that they like most and fits their playing style. You can see universe distinctions on the login page Some universes are old with strong players having a lot of defense and huge fleet and a lot of inactive accounts that can be farmed allowing a steady resource income for diligent farmers. It is very hard to reach the top when you start such a universe but is good if you are learning the game because you ca…

  • Guide 00: Universe guide

    Shole - - EN US - English

    Post

    Ogame has several universe types allowing players to select the universe with the settings that they like most and fits their playing style. You can see universe distinctions on the login page Some universes are old with strong players having a lot of defense and huge fleet and a lot of inactive accounts that can be farmed allowing a steady resource income for diligent farmers. It is very hard to reach the top when you start such a universe but is good if you are learning the game because you ca…

  • Left Pannel Notepad

    Shole - - Panel & Main view

    Post

    Maybe in left panel under Tools section, Notepad section where you can add small notes. But repositioning of it will not be able, also the size of it, color of the background and the size and color of fonts. In first plan is finishing messages page features(etc. spiohelper), after that maybe this will be implemented. :)

  • ..:: Terms used at Ogame ::.. ::Staff:: Game Staff GO - Game Operator: The GOs look after the Universes they are assigned to. They ban accounts, help users with problems and anything else that involves their Universe. SGO- Super Game Operator: The SGO looks after the GOs, and complaints can be sent to him. He is responsible for more than one universe. It is the SGO's job to make sure that his GO's are working to a high standard, and that they are enforcing the rules properly and with neutrality.…

  • ..:: Terms used at Ogame ::.. ::Staff:: Game Staff GO - Game Operator: The GOs look after the Universes they are assigned to. They ban accounts, help users with problems and anything else that involves their Universe. SGO- Super Game Operator: The SGO looks after the GOs, and complaints can be sent to him. He is responsible for more than one universe. It is the SGO's job to make sure that his GO's are working to a high standard, and that they are enforcing the rules properly and with neutrality.…

  • AntiGameOrigin

    Shole - - AntiGameOrigin

    Post

    Dear users, from now on AntiGame website have new christmas logo. We hope that you like it! Visit our website: antigame.de Best regards, AntiGameOrigin Team icon48.png

  • Ogame-stats.com

    Shole - - Archive - User Project's

    Post

    Hello, I have taken a look on this project and it looks very good. You have a settings button down on left corner which doesn't work. Also site icon is missing. You should add this code in <head>. Source Code (1 line) All other seems to be good. Keep it up with developing!

  • Hmm, i would not go too deep. It can be little confusing to have all those codes in this guide. We can add only some basic codes, maybe?