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  • This tool is now officially tolerated by GameForge. Moved to Official Tolerated Tools, Addons & Scripts

  • This tool is now officially tolerated by GameForge. Moved to Official Tolerated Tools, Addons & Scripts

  • This tool is now officially tolerated by GameForge. Moved to Official Tolerated Tools, Addons & Scripts

  • It is wanted behaviour, that planet/moon which you set in settings of AGO will be on every planet same. Maybe some improved settings for more experienced players to split targets when you are collecting resources. Moved to Fleet Suggestions

  • Add-on: AntiGameOrigin

    Shole - - User projects

    Post

    There are a few OGame extensions but have you ever heard of or used AntiGameOrigin? (www.antigame.de) AntiGameOrigin is the most popular add-on for OGame and it is available in all languages. With AntiGameOrigin you can bring your current OGame experience to the next level. AGO extends OGame with plenty of new features to make your gameplay much more convenient. It doesn`t matter if you are miner or fleeter, it has features for all types of players. For miners it shows finishing times, missing r…

  • Message : planet destroyed

    Shole - - Bugs & questions

    Post

    Hello Sylvia, Thanks for reporting this bug, it is known. It will be fixed soon, in next versions.

  • Hello green, This tool has been submitted to GameForge for toleration. Currently we don't have new additional information regarding status of toleration, but we hope that it will be tolerated soon. Sorry for waiting, but please be patient. :)

  • Nicely done Warsaalk. Now players can simulate their battles much faster than before! Even big battle simulations are simulated fast.

  • Sensor phalanx

    Shole - - News / Info / FAQ / HowTo

    Post

    Start planet: - All flights are visible. Only exception is for fleet which is on deployment mission, those are never visible. - Whole flight is visible, that means the return is also visible - Fleet which is recalled is also visible Target planet: - Fleet which is coming is visible (arriving time is shown on target planet) Special cases: - Delays caused by ACS and Expeditions are vissible - Player in Noob protection is possible to be phalanxed - Player in Vacation mode is possible to be phalanxe…

  • Fleet movement

    Shole - - News / Info / FAQ / HowTo

    Post

    General: - By canceling flight activity icon_ogame_de_3584d73c2f198fe32a9f3a3765348398.png is created on Planet/Moon on which you are currently ACS Attack, Attacks, Deployment, Espionage & Moon destroy - By fleet start activity icon_ogame_de_3584d73c2f198fe32a9f3a3765348398.png is created on start Planet/Moon - By arriving fleet activity icon_ogame_de_3584d73c2f198fe32a9f3a3765348398.png is created on Planet/Moon on which fleet has been arrived - By returning activity icon_ogame_de_3584d73c2f198…

  • Activity star

    Shole - - News / Info / FAQ / HowTo

    Post

    General: - When player was active in last 15 minutes, activity star will be shown as icon_ogame_de_3584d73c2f198fe32a9f3a3765348398.png - By activity between 15 and 59 minutes activity will be shown as icon_ogame_de_763458e331a1f28ec805d28b844d54b7.png When appear Activity star? - When you log in, activity star will be shown icon_ogame_de_3584d73c2f198fe32a9f3a3765348398.png on your home planet. - At login at account which is in Vacation Mode, activity star will appear on home planet icon_ogame_…

  • Summary of important game information Content: 1. Activity star 2. Fleet movement 3. Sensor Phalanx 4. Moon Destroy 5. Relocation 6. Function of Planet 7. Function of Moon 8. Deletion of Account, Planets and Moons 9. Combat system 10. Expeditions 11. Trader 12. Scarp Merchant 13. Import / Export 14. Halving building and research time 15. Auctioneer 16. Noob protection 17. Honor points 18. Scripts 19. Limits

  • Guide 11: IPM guide

    Shole - - Tutorials / Guides / Tactics

    Post

    Quote from Red-Dragon: “I thought that you keep that separated, that's why. But the costs of the silo and missiles are added together?” Not missiles, just costs of silo is all summed since there stays total costs.

  • Guide 11: IPM guide

    Shole - - Tutorials / Guides / Tactics

    Post

    Quote from Red-Dragon: “To build interplanetary missiles you must have a missile silo level 4 on a planet (total cost: 160.000 300.000 metal, 160.000 300.000 crystal and 8.000 15.000 deuterium) and Impulse drive on level 1 (total cost: 2.000 metal, 4.000 crystal, 600 deuterium) after that you can commission interplanetary missiles, from the defense menu.” Quote from Red-Dragon: “To build anti-ballistic missiles you only need missile silo on level 2 (total cost: 22.400 60.000 metal, 22.400 60.000…

  • Fixed in last update AGO version 6.1.1.

  • AntiGameOrigin - Changelog

    Shole - - AntiGameOrigin

    Post

    Version 6.1.1 ==Server== (Feature) SSL update and now forcing https (Bugfix) AGO database fixes (Bugfix) Fix for "usave" to be available to backup AGO options though server ==Add-on== (Bugfix) Backend fixes because of newer versions of OGame (Bugfix) Fixed connection between Add-on and antigame server (Bugfix) Fix for backup and synchronization trough Antigame server (Bugfix) Solar satellites fix (Bugfix) Recycler consumption fix Your AntiGameOrigin Team avatar_1247.png

  • Fixed now in AntiGameOrigin version 6.1.1. New version submitted and should be available until tonight.

  • From now on every Plasma level will increase deuterium production for 0.33%. So this suggestion is accepted and implemented with little change.

  • Eridanus Universe

    Shole - - Feedback & Discussions

    Post

    Hello Optimus Prime, As we said in past to you, Origin community is international community but has nothing to do with other community game or board. So please use board from community which you play on it, or if you want to report some player for breach of rule or something similar than use support service. Thanks for understanding!

  • Tech ID's

    Shole - - New Tools / Questions & Answers

    Post

    You can get Tech ID for any language. Every universe has loca file for it, you just need to open it as API file. sXX-YY.ogame.gameforge.com/api/localization.xml XX - write your server number YY - your community abbreviation