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  • Tutorial 04: Research

    Shole - - EN US - English

    Post

    If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acquiring new knowledge through research, you will be able to build more powerful ships and colonize more planets. So always remember to invest in research while upgrading your empire, in order not to fall behind in comparison to the other players. ==The power of knowledge== The research system of OGame is actually straight-lined and easy to understand. Fi…

  • Tutorial 03: Defense

    Shole - - Archive - Localization

    Post

    While ships are indispensable for offensive actions, there are defensive structures to allow players to protect their planets from other players. Those are built the same way as ships and are always ready to fight against attacking ships. Depending on how many defenses one builds, one can defend more or less resources, as a big defense makes attacks unprofitable for other players. Though there are also those players who systematically attack heavily-defended planets (so called turtles). ==Balanc…

  • Tutorial 03: Defense

    Shole - - EN US - English

    Post

    While ships are indispensable for offensive actions, there are defensive structures to allow players to protect their planets from other players. Those are built the same way as ships and are always ready to fight against attacking ships. Depending on how many defenses one builds, one can defend more or less resources, as a big defense makes attacks unprofitable for other players. Though there are also those players who systematically attack heavily-defended planets (so called turtles). ==Balanc…

  • Tutorial 02: Buildings

    Shole - - Archive - Localization

    Post

    Since the dawn of time, buildings have been the foundations of your account because they provide you with vital infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. Resources include mines, storages, and energy producers; all remaining structures are classed as Facilities. Within Facilities there is also a small divide because s…

  • Tutorial 02: Buildings

    Shole - - EN US - English

    Post

    Since the dawn of time, buildings have been the foundations of your account because they provide you with vital infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. Resources include mines, storages, and energy producers; all remaining structures are classed as Facilities. Within Facilities there is also a small divide because s…

  • After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production. ==Construction of the resource supply== Please change to the according menu, by clicking on the button “resources”, once there, please click on the first bu…

  • Tutorial 01: Basic economy

    Shole - - EN US - English

    Post

    After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production. ==Construction of the resource supply== Please change to the according menu, by clicking on the button “resources”, once there, please click on the first bu…

  • Tutorial 00: First steps

    Shole - - Archive - Localization

    Post

    In the beginning OGame might be a little confusing, for any new player, even if this is not his first online multiplayer game but especially for those who are not use to browser games. But even if OGame is not the first browser game one plays, it is normal for problems and questions to show up, and that a newcomer does not know everything. We want to provide help for both groups in order to make it easier to learn everything about OGame in a pleasant and easy way. In the spirit of the words of D…

  • Tutorial 00: First steps

    Shole - - EN US - English

    Post

    In the beginning OGame might be a little confusing, for any new player, even if this is not his first online multiplayer game but especially for those who are not use to browser games. But even if OGame is not the first browser game one plays, it is normal for problems and questions to show up, and that a newcomer does not know everything. We want to provide help for both groups in order to make it easier to learn everything about OGame in a pleasant and easy way. In the spirit of the words of D…

  • Final Tutorial In the beginning OGame might be a little confusing, for any new player, even if this is not his first online multiplayer game but especially for those who are not use to browser games. But even if OGame is not the first browser game one plays, it is normal for problems and questions to show up, and that a newcomer does not know everything. We want to provide help for both groups in order to make it easier to learn everything about OGame in a pleasant and easy way. In the spirit of…

  • Стање Превода

    Shole - - HR BA - Balkan

    Post

    .demo { border:1px solid #AEC4D2; border-collapse:collapse; padding:5px; } .demo th { border:1px solid #AEC4D2; padding:5px; background:#2B737B; } .demo td { border:1px solid #AEC4D2; padding:5px; } Тренутно стање превода Р.бр. Назив Стање 0 Туториал: Први кораци Завршено 1 Туториал: Основе економије Завршено 2 Туториал: Зграде Завршено 3 Туториал: ОДбрана Завршено 4 Туториал: Истраживање Завршено 5 Туториал: Бродови Завршено 6 Туториал: Чување флоте Незапочето 7 Туториал: Размена Незапочето 8 …

  • Timeline for kingdom of guides

    Shole - - Wiki

    Post

    08 Activity - feedback please 10 ACS - feedback please 11 IPM - feedback please 12 Expedition - feedback please

  • Guide 10: ACS guide

    Shole - - Tutorials / Guides / Tactics

    Post

    ACS (Alliance Combat System) is a method used to combine different fleets from different players or even from the same player, to attack a said or given planet/moon. OR It is a method to Defend a said or given planet/moon with different fleets from different players. =How to invite into an ACS-Attack?= At first you send the fleet on attack mission to the coordinates you want. Then, go to fleet movement and use the Fleet Union Button to Invite others or yourself to the attack. You could either ch…

  • Guide 11: IPM guide

    Shole - - Tutorials / Guides / Tactics

    Post

    Attacking a player with ships is not always the only possibility, you have also the missiles.There are two types of missiles: Interplanetary Missiles(IPM) and Anti-Ballistic Missiles(ABM). The IPMs can be launched to destroy enemy defense and ABMs can intercept attacking IPMs. =Interplanetary missiles= Interplanetary missiles are a powerful weapon against planets with a lot of defensive structures, the so called bunker. By all means they are a strategic facility to make small targets more lucrat…

  • Guide 11: IPM guide

    Shole - - Tutorials / Guides / Tactics

    Post

    Attacking a player with ships is not always the only possibility, you have also the missiles.There are two types of missiles: Interplanetary Missiles(IPM) and Anti-Ballistic Missiles(ABM). The IPMs can be launched to destroy enemy defense and ABMs can intercept attacking IPMs. =Interplanetary missiles= Interplanetary missiles are a powerful weapon against planets with a lot of defensive structures, the so called bunker. By all means they are a strategic facility to make small targets more lucrat…

  • It has all basic informations. I think now it is ready for feedback.

  • =Activity indicators= Activity indicators will tell you if there is/was an activity at a planet or moon at a certain period of time. There are three phases: -There is activity at a planet: 0 minutes - 14 minutes 59 seconds -There was activity at a planet XX minutes ago - 14 minutes 59 seconds - 59 minutes 59 seconds -There was no activity - beyond 59 minutes 59 seconds There are three ways you can see the activity: For the first 14 minutes 59 seconds after the activity stops (*) will be shown n…

  • until new version is released. No info about 6.0.1, you will have to wait little more.

  • Yeah much better on that way. I updated =Useful links=. =Account life= Once you create an account, you have to validate it by following the link you received at the e-mail address that you used to register the account. If account is not validated, you will not be able to access some of the menus. Account will be deleted if: - nothing is built and no Dark Matter after 2 days - you don't have at least 1 point after 5 days (deleted in the 6th day at 3am server time) - you didn't log in during 36 da…

  • ETools

    Shole - - Official Tolerated Tools, Addons & Scripts

    Post

    vld, not yet. Please be patient.