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//Added Facts about relocation ==Relocation== Nowadays, Ogame gives the option to a player of moving planets from its original position to another one. If the planet has a moon, it moves with it. =How to relocate= There are several possibilities about moving a planet: - A planet in positions 1 - 3 and 13 - 15 can be moved to any position in the galaxy from 1 to 15 - A planet in positions 4 - 12 can only be moved in positions from 4 to 12 This operation costs 240.000 Dark Matter per planet. That …
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//Added www.osimulate.com to rocket simulators. Attacking a player with ships is not always the only possibility, you have also the missiles.There are two types of missiles: Interplanetary Missiles(IPM) and Anti-Ballistic Missiles(ABM). The IPMs can be launched to destroy enemy defense and ABMs can intercept attacking IPMs. =Interplanetary missiles= Interplanetary missiles are a powerful weapon against planets with a lot of defensive structures, the so called bunker. By all means they are a stra…
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//Added Alliance Depot ACS (Alliance Combat System) is a method used to combine different fleets from different players or even from the same player, to attack a said or given planet/moon. OR It is a method to Defend a said or given planet/moon with different fleets from different players. =How to invite into an ACS-Attack?= At first you send the fleet on attack mission to the coordinates you want. Then, go to fleet movement and use the Fleet Union Button to Invite others or yourself to the atta…
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Quote from Icegirl: “Note: If you are using merchant it is always wise to wait for merchant event, where price for calling a merchant is 2k DM instead of 3,5k.” He can wait also for Cash back event 10-15%. That is not much more favorable but it is still more profitable than standard 3,500 DM for Merchant. Everything except this should be ok, and ready for wiki :)
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If it works on Electra it should work on Quantum also. Clearing cache and cookies will maybe fix the problem. If you still have that problem after clearing cookies and cache, you can contact me on IRC or via PM here on board Thanks for reporting and for compliments! I will keep developing AntiGame and more improvements will come. :rolleyes:
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Will be fixed. Thanks for reporting. I noticed it before, but later i forgot about that bug. Bug fix should be included in next update.
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Update - 6.0.0.1 Changelog: - Fixing page title bug (Fix contents of <title> element) - Fleet consumption fix - jQuery update to 1.11.13 - DOM parse method improvements - Metal/Crystal/Deuterium is now always casted to int - Preventing accidental string concatenation - Temporary deactivation of Donate button - Added OGotcha CR conventer to Tools list - Fixed Improved keyboard navigation in Galaxy view with keys "q" and "e" - Available to see fleet movements from Galaxy page - Performance improve…
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PostMoved from OGame 6.0 - Feedback Area to Suggestions for OGame 6.0
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- RESEARCH - How does an Intergalactic Research Network? - The Intergalactic research network connects with every new level of another lab with the research-based laboratory. The respective highest research laboratories are always connected to each other and there will be researched with the speed of the stage laboratories which corresponds to the sum of the construction stages of any interconnected laboratories. The research is done correspondingly faster. If the network is research higher, mor…
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- RESEARCH - How does an Intergalactic Research Network? - The Intergalactic research network connects with every new level of another lab with the research-based laboratory. The respective highest research laboratories are always connected to each other and there will be researched with the speed of the stage laboratories which corresponds to the sum of the construction stages of any interconnected laboratories. The research is done correspondingly faster. If the network is research higher, mor…