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Quote from UNoWin: “Great idea. You're absolutley right. And even singleplayer achiements (like "build a metal mine 43") would be great. Nuff said” I would prefere build 10 metal 42/41 beacause build only one planete isn't a good idea, and I don't think it's good if achievement encourage you to do some unproductive thing Quote: “And I dont really think that it is our job to define those achievements. Thats the job of Gameforge or the OGame Dev-Team!” I don't think they have skill for that, espec…
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Quote: “10 aks à 10kk units or bigger” You won't do this without increase the team-gameplay Anyway there is some minier who will want to have some medals too, and i don't see what kind of multiplayer task they can do. We cannot demande them to make trade with others if they don't need (and it would annoy the merchant ) Anyway I don't think it's a good idea to make only multi player achievement, because some player don't want to spend time for "virtual contact", and juste want to play alone ...
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should be ok But i think that change the cost is not a good idee for toolmakers edit : In fact there is no way to do that with changing the cost like that. example with 2^n and 4^n 4 is the double of 2 but the difference between price grow very fast : lvl 1 : 2 / 4 lvl 2 : 4 / 16 lvl 3 : 8 / 64 lvl 4 : 16 / 256 ...
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I thinks it's a good idea to offer medals (worthless) for achevement. For example you have a 'point medal' when you have 5k points, then another at 100000, 1M, 10M, 50M a mine medal when you produce more than XX another when YYY ... (or more than XX points in mine) a fleeter points when you made a HOF with more than 10M debris, then 100M, 1MM, 5MM With a page where is all you nice medals and what to do to have the others when you have all medals (because there is a number of medal fixed), you ar…
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Quote from gREg: “Quote from STRYKER: “I also agree that they should concentrate on the game. But it would be nice to have a converter to utilize their own without bug! And if a player can make a simple, because the GF!” i agree with STRYKER, it is easy to speak about this theme for ogame.pl, ogame.org/us or de but what about smaller communities? GF should also support CR converters since HoF is half of ogame gameplay imho ...” There is converter which works with every langages (at least one ^^)…
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Quote from Cuyovicko: “ Remember that the idea is also aimed at players who play dirty and sent transports on purpose to waste your time sent tickets to GO making that he work more. obviously if these players want to bother you, they will do when you're offline, while the main proposal covers all day .” If it's sent to bother you, i think you can make him banned for push attempt And forgetting to uncheck the box when you do an exchange would happened more often than unwanted transport
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Quote from RiV-: “Problem of undeletable accounts with Dark Matter Quote: “3. Accounts are transfered into an invisible galaxy after 35 days of inactivity if there is bought DM in the account. When the player logs in into his account, his planets will be moved to the "real" galaxies to the nearest possible positions as they were before inactivity. Needless to say, the player would be informed with an email before this happens so he can still log in and prevent this.” ” I looked for this theard b…
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Hi In some universes (mostly in new speeduni) the galaxy view is full ... but not full of player, it's full of long inactivs with DM. You already see the problem on elektra.de, where you had one, and then two, new galaxies. But it's not a long run solution (and you won't do it on each uni which need it) Then that the suggestion : After 35 day of inactivity, the account with DM isn't deleted but it leaves from the galaxy letting us colonizes (the account can move in an invisible galaxy, or whatev…
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InfoCompte 3
PostFixed Re-install both script and it should work with TamperMonkey
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InfoCompte 3
PostI didn't think that Tampermonkey react exactly like greaseMonkey do ^^. I need some test, but i think that with Tamper, the scripts can work exactly like with FireFox (enable to choose the langages, auto Fill the box in oprojekt ...).
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InfoCompte 3
PostInfoCompte 3.4.7 - The translation script InfoCompte_lang works with Chrome and Opera (with the version 1.4.2 of it). InfoCompte will be displayed in the server langage if it is available. - Fix the design of the script's options You need the last version of the 2 scripts : infoCompte : userscripts.org/scripts/show/54582 lang : userscripts.org/scripts/show/54665
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InfoCompte 3
PostHaving 2 different script is usefull, because I can modify the translation script, without making a new version of the script, and anoying all users ... I think there is a way to make it work for chrome, I'll try to do it edit : It's done Available soon ... :p
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You can do it with something like that : Source Code (16 lines) I don't think it's the best solution, but ...
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InfoCompte 3
PostThe only new feature is the CR converter : Infocompte CR Converter Other modifications are only fix and adaptations for new OGame versions ;)