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  • OGame API

    vulca - - OGame API

    Post

    Yes it works in php ! But the funtion simplexml_load_file($url) in the first post, don't seems to works I used the curl_XXXX function like for the CR API

  • OGame API

    vulca - - OGame API

    Post

    Hi, i tried to request the API page from my site topraider. I got this error : Quote: “XMLHttpRequest cannot load s123-fr.ogame.gameforge.com/api/players.xml. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://topraider.eu' is therefore not allowed access.” Do I need an authorisation ?? Or did i something wrong ? (Hidden Content)

  • I'm french, but I don't understand either what he says

  • Plasma isn't the same Plasma is unbreakable These moon mines should be expensive for a little production increase. If you invest on it, you take the risk to lose you moons, the ressource invested in and the added production. I found the miner style boring, only building the most profitable mine following the tuto ... With that, they will have to think about "do i want to take that risk to inscrease my production ?", "Should I defend my moons and how ?"

  • I like the idea. But not as you present it Instead of adding a new ressource, make the building improuve the production of the mines. Like 1% per level. That is a risky investement. Then it will add more strategies for the miniers

  • I like the idee I think it too bad to make the research easier to do. But anyway these are already easy to do for DM user .... Then it will reduce the gap between DM users and others

  • TopRaider Translation

    vulca - - Projects Translations

    Post

    Hi, If there is TopRaider's users who want to translate, feel free to do it I'll gather all translations needed here. Website : topraider.eu/ Origin post : TopRaider - To know the profits you make each day and compare it to others Here is what you need to translate : (Only translate what is right to the =>. And don't touche to [***] or <**> things You can post your translation here, or sent it to me by PM or email ( vulca.topraider@gmail.com ) (Hidden Content) - fr.png FR Translation : 100% OK -…

  • Some will need to pay for 20 moonshots to have it, other only 1. Giving a moon to each player will give everyone the same chance and avoid to unbalance forces only because of bad luke. Quote: “You will get account will only homeplanet so you will need some time to colonize and to build what you want. It is not the point if they set all that. ” Half of the contest time to prepare colonies seems very long. And there is no point on building high mine for a 2 weeks battle. Having mobile colonies wil…

  • Why 2 weeks to build the account with no attack ?? Give cheated levels of nanites and labs, and let's do it in 24 hours Or better : we colonise as we want for 24/48h. And we choose our accounts building/reserch/fleet/def with a max points limits, and you set it It's weird for me to can change alliance after the start of attacks. It will avoid alliance play because of the risk of trahison. I know it's a part of the game, but real ogame, you take time to choose your allies If someone have a friend…

  • Change astrofysics a bit

    vulca - - Archive - Suggestions

    Post

    The current method is much better for non-DM user, because they can save ressource for the next level when the previous is researching. And the current method is much better for GF with DM users who need to pay for the 2 levels. You said your method will decreases the gap between the top players and the other players, but you wrong. It will be much more difficult for causual player to get new level because they will need more fret. They will have to save the ressource during more time. And as th…

  • Quote: “There is if you select the planet you want to deploy/transport from the list of planets there. ” Are you sure it's antiGame which does that ? Cause i have nothing here, with or without AGO EDIT : OK i don't have these thing. Maybe a weird option EDIT2 : You spoke about consumption/fleetduration on fleet1 WITHOUT AGO. That mean an other script does this. Or you don't speak about the fleet1 page. That why they asked for screen first.

  • To technopredator: On fleet1 page, there is no consumption/fligth duration displayed. On fleet2 page, the consumption/fligth duration are correct On feet3 : all are correct too Then i don't see the problem either. Anwser to questions if you want to help instead of insulting people who spends hours for you to have a proper extention. Lukily we don't often meet people like you. Otherwise I'm sure there would have no extention at all for ogame I have the same problem Triox

  • New war system in-game

    vulca - - Suggestions

    Post

    On wich critera a GO could accept or refuse a war ? Quote: “I still disagree with the penalties. This is a matter of opinion, I suppose, but it doesn't seem fair to penalize players for wanting to play together with others. Personally I believe that's a situation any online game should attempt to avoid. Playing together with others, in my opinion, should be rewarding, it should never result in penalties.” Penalties are not for those who play together, but for those who abandon their allies to fl…

  • New war system in-game

    vulca - - Suggestions

    Post

    Quote: “Most importantly, I do not agree with benefits and penalties, unless there is Game Operator approval involved or it is only possible to declare war on a honorable opponent. When we're allowing the winners to get benefits for winning a war, and we do not perform any sort of check on the alliances involved, I expect there'll be quite a few alliances that declare war on a significantly weaker alliance, just to trigger these bonuses for their own alliance. ” You right. it is only possible to…

  • New universe seeding

    vulca - - Archive - Suggestions

    Post

    It will be worse : There is too few people, and you sprend them more I suggest to reduce the number of galaxy and system, to gether players.

  • New war system in-game

    vulca - - Suggestions

    Post

    On the exposed system, the war end when you reach the fixed losses value. Or the fixed end date. For me, a disband is like every player leave the alliance to avoid the war. If you don't want penalties, you fight until the end ! Quote: “Also a war should always be approved by a GO, not?” Why ? On which criteria he will approuve or not a war ? If it is to avoid unbalanced war. We have an endless debate about ça on the french board : Quote: “Enable to declare a war only against honorable alliances …

  • Is he on your friend list / alliance ? If he is, that's normal

  • New war system in-game

    vulca - - Suggestions

    Post

    I desagree with you Shole. A War is under responsibility of the leader (or the one with a new rank for war) Each alliance works like they want. And it's not a democratie everywhere If you think that your leader are taking bad decisions, then lead a revolution Quote: “Indeed nice idea, I'm not fan of the penalty. This would have a negative effect on the players on the losing side.” There is no penalty for the losing side ! Penalty are only for those who run away Quote: “On the other hand, the win…

  • New war system in-game

    vulca - - Suggestions

    Post

    Treveur told us that you are looking for idee for the v7. Then here is an idea discussed in french board : It would be nice to be able to start wars directly ingame. Here's how I see it : 1) Declaration The leader, (or someone with a right such as "war management") would be able to start a war from his own alliance page. He must indicate the reasons for it and the conditions to end the war (maximum duration, damage done...) If possible, determining what will be accounted for during the war could…

  • The display bug in espio, came with the version rc1. It worked before, then it should be easy to fix Here is the description : Dev Post: Planned new API for retrieval of combat reports. I think you better to candidate even if the release is coming. It will enable you to adapt your tools before the release (or at least starting to adapt it)