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  • Localization & translations

    Warsaalk - - OGotcha

    Post

    11-10-2015: Added French

  • Dear users, Please read this before you post in this board. When you post a bug or a question make sure that the title of your post describes the contents of your post. Always add this info: 1. Operating system of your computer 2. Browser, including version 3. Community you're playing in 4. Which language you use Your feedback is always welcome. Grtz, War

  • Suggestion summary

    Warsaalk - - Suggestions

    Post

    Suggestion list: Accepted - None yet In development - None

  • UniverseView version 3 is coming

    Warsaalk - - UniverseView

    Post

    Dear users, UniverseView v3 is now available for Chrome. View the changelog here: UniverseView version 3 Grtz, War

  • Important message From now on all communication regarding OGotcha will happen in this subboard: OGotcha subboard If you have questions, found a bug or have a suggestion please visit the link above. Thanks ! Grtz, War

  • Localization & translations

    Warsaalk - - OGotcha

    Post

    10-10-2015: Added Greek

  • Localization & translations

    Warsaalk - - OGotcha

    Post

    Dear users, This is the information thread for OGotcha localization, status: svg-badge.svg If you want to translate this project into your language you must contact me via PM. When applying to be a translator you have to provide me the following information: At least your nickname & email address so I can add you to the translation tool. You can also give up your firstname & lastname if you like. Translation bugs can be reported in the bugs & question area: Bugs & Questions: At the moment OGotch…

  • Dear support, A italian user pointed out that my converter told him he used 39 missiles instead of the 1 he actually used. It seems to be a problem in the API itself. mr-it-128-cd093e3ea2699c5bb536dc1ba64e347864ec3911 He has a negative amount of lost missiles: "missiles_lost_attacker":-39 Which can't be possible I guess Thanks Grtz, war

  • Hi everyone, An important message: When the OGame version 6 update is released the CR-keys might not be active yet. This is due to stability reasons and checks which will be performed before they get activated. Hopefully that won't take too long. Thanks for your patience. Grtz, War

  • Implemented in version 3.0.0

  • UniverseView - 3.0.0

    Warsaalk - - UniverseView

    Post

    Hi, The update will be live soon, I'm releasing it earlier than expected as OGame version 6 will be live in 2 days. If you find bugs please let me know. I've rewritten all the code to make it more manageable and more efficiënt, you can find the full changelog below. Changelog: - New => Convert button in combat reports - New => Spreading - position/planet highlighting - New => Quicksearch - highscore button - New => Quicksearch - Add player to spreading button - New => Quicksearch - Add planet to…

  • Dear users, I started working again on the new UniverseView version, so it'll be ready for OGame v6. I'm still searching some people to test my beta version. If you'd like to help, please contact me via PM. Thanks! Warsaalk

  • Hi everyone, As you may have noticed, OGotcha was updated last night. The most important change is that from now on you can view public shared reports from other players Go ahead and take a look at them: ogotcha.universeview.be/en/reports Changelog: - Public reports page (view public reports of other player across other communities) - New option: Add alliance tags to report - New option: Add honour points to report - New option: Use hypothetical moon chance in report title instead of damages (re…

  • Hi, I noticed that in the combat API the alliance_tags aren't getting through (null), while alliance_name is working fine. "fleet_owner_alliance":"UniverseView","fleet_owner_alliance_tag":null => Quote: “"attackers":[{"fleet_owner":"UniverseView","fleet_owner_coordinates":"1:8:11","fleet_owner_planet_type":1,"fleet_owner_planet_name":"Attack equals Ban","fleet_owner_alliance":"UniverseView","fleet_owner_alliance_tag":null,"fleet_armor_percentage":220,"fleet_shield_percentage":200,"fleet_weapon_p…

  • That's nice, but what will be the new constrains/properties?

  • Hi, This tool has a seperate board section: board.origin.ogame.gameforge.com/board184/ It'll will also be updated for OGame v6, probably somewhere this month or the next one. Grtz, War

  • Hi, This tool is also already finished for OGame v6 Grtz, War

  • Hi, I'm also alive and the tool is already finished for OGame v6 I updated the first post. Also this tool now also supports the polish language. Grtz, War

  • Dear users, OGame 6 is getting close. I'm still searching some people to translate OGotcha into other languages. Feel free to join in, your nickname will be added to the contributors list You can contact me via pm. Please also send your firstname, lastname & emailaddress. Grtz, War

  • Hi everyone, Yesterday three OGame.PL servers (Electra, Eridanus and Hyperion) got the update to v6.0.0. This means the release of OGame v6 is getting closer & closer. Since today, it's possible to share your combat reports with your friends via OGotcha. Or even save them & create a signature image. Go ahead and share your awesome reports with the world. Shared report example Signature example: ab4550c1-a442-5781-9a1d-cf1c0321df21.jpg Have fun. Grtz, War