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  • Should have read the post more carefully. My bad

  • Hi, I noticed some generic values are missing. When retrieving the report I don't see these 5 values: ["loot_metal"]=> int(0) ["loot_crystal"]=> int(0) ["loot_deuterium"]=> int(0) ["debris_metal"]=> int(0) ["debris_crystal"]=> int(0) CR-KEY's: cr-en-680-efc6370305dc361037f60d0281ed3b415b921257 cr-en-680-84fb81d8b61c71fcddf814eeb58d90ded5bf869e Grtz, War

  • Hi, I'm building the starting blocks for an API library in PHP. Except for the rounds which are being build for the next beta, i'm missing certain ID's. For example the planet ID & player ID, these would be more usefull for identifying & searching a planet or player instead of a name (string). Also those ID's are firm, names can change and are more difficult to match. Can these be added ? (Hidden Content) (Hidden Content) (Hidden Content) Thanks a lot for this API Grtz, Warsaalk

  • Yeah I just found a working solution. The new update doesn't update automatically. Please remove the current extension and download the new one: universeview.be/

  • [Old] Applications for API Keys

    Warsaalk - - OGame API

    Post

    Finally, thanks !! I'm also planning on using the API & testing it. Here are 2 live OGame projects: A ingame extension: universeview.be/ A OGame CR converter: ogotcha.warsaalk.be/ My idea is to make a general CR converter with saving option for registered users. Grtz, War

  • Dear Users, Universeview doesn't seem to start in Firefox version 38+ for some reason. I'm investigating the issue. Please use Chrome and the UniverseView Extension in Chrome when you need it! Thanks for you patience. Grtz, Warsaalk

  • Have there been any developments?

  • Any news updates about this feature?

  • Will this always need to be done manually? (also when the update will be released)

  • Hi, Activating SSL could break a lot of userscript. As the userscript probably come from regular non SSL connection and will created mixed content. Which will be blocked by most browsers. Will this be forced or will there be a setting to activate and disabled it? And like the changelog says, "dynamic detection" woud allow both? Grtz, war

  • OGame API

    Warsaalk - - OGame API

    Post

    Like Dark Sky says it should be update every week at te same time. In my experience that's never the case, my tool checks the Last-Modified date of the file every time and waits for it to change. Wherefore would you like to use this?

  • Quote from vulca: “On the V6, you can use the images class to know what reserch it is (same with combat report) But yes, it could be usefull to have a class/ID/name on the html tags containing each level” That's indeed a new way to find a certain tech, but still not a solid and good solution. The list element should contain an attribute with the id of the tech and maybe even the level as you're saying.

  • Quote from troniac: “I am going to like JSON really much, because its an really slim Dataformat. Any Web Oriented Project can use JSON parser to decode Values. I like it more than XML because XML is so unhandy and large! You can update JSON Files partially and load only changes from the JSON File instead of transporting the complete file again! If you go to JSON it would be really easy for you to make a split between Data and Presentation Layer! You can change Presentation indipendend from the D…

  • Quote from Eximius: “Will this API also enable those third parties to access the Harvest Reports as it's technically part of a combat report for the total summary of an attack and how many profits/losses did the attacker/defender made?” This should indeed be possible, most CR converters also use harvest reports. The API shouldn't be limited to only combat reports when released. As the dev post suggest the API could be extended in the future. But from the start it should definitely be possible to…

  • Dear users, Today I uploaded a beta extension for testing purposes. This is a closed beta, if you wan't to help please contact me. Grtz, Warsaalk

  • This request will be implemented in upcoming version 3 of UniverseView. I added the add button to for both Favourite and Spreading to the QuickSearch feature. Also added tooltip hints to the buttons. In the QuickSearch feature the player status will also be shown The add buttons will no be shown permanently. Also the colors will stay the same for now. Example for the player status: quicksearch-playerstatus.png Example for the Favourite feature: connection-favourite.png Example for the Spreading …

  • Dear Users, It has been a while now since I announced UniverseView 3.0. Well right now I'm implementing the last feature, player spreading. When that's done I'll still have to do some optimising. In a few weeks I hope to have a fully testable version. That's why I'm looking for testers. If you wan't to apply please send me a PM on this board. Requirements: You'll need Google Chrome as browser and you also need to be logged into Chrome with your Google account, because I'll need your email addres…

  • UniverseView version 3 is coming

    Warsaalk - - UniverseView

    Post

    Dear Users, I've been working on version 3 for quite a while now. Progress is slow as I don't have much time. A few days ago I implemented the most important part of the code, the user & planet databases. Now I'm finishing that code and afterwards it should go much faster. A little bit more info about version 3. It'll have very little changes for you. It's Possible that I'll add a few new features and changes to existing features. The big change: The code will be completely refactored. Why? Beca…

  • There's a problem with the hoster. I'm contacting him. Here's a temporary location: ogotcha.warsaalk.be/