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Hi, OGameTech is searching for new testers! Tasks to inspire: - Tests aimed at improving overall product quality and functionality - Identifying, analysing and recording errors in a bug tracker database - Verifying resolved errors, improvements and changes to the game - Skilled with mobile devices and also have some to test on it - Having enough time to spend and motivation on testing OGame - Testing on different Browsers Qualifications to convince: - An extremely keen sense of quality, excellen…
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Changelog 6.X.X
PostOGame 6.0.0-beta4 Quote: “- Fix for looting not correctly subtracting from planets - Fix for Honorable fight display - Fix for economy tab - Fix for Tooltip on fleet retreat - Fix sorting by coordinates - Make user settings apply to Auctioneer notifications - Fix highlight of combat report subject based on win,draw or loss - Open combat reports in new window when setting is enabled - Add detail info about spy level differences in spy report (Work in progress) - Add Spy report requesting to API -…
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Das mit negativ wär jetzt nix neues, das gibts schon länger. Also so lange ich OGame spiele und das sind paar jährchen. Deswegen sprang es bei dir ja auch auf 0, das ist nen script, dass das korrigiert. Nicht schön, aber notwendig. Warum das lootscript nicht korrekt arbeitet kann ich aktuell noch nicht ergründen, bei meinen paar tests hats immer hingehauen. Kannst du das immer reproduzieren? LG
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Changelog 6.X.X
PostOGame 6.0.0-beta3Quote: “- Spyreport: Attack Button in short view - Spyreport: Show Defense count below ship count in short view - Spyreport: Always show categories in detail report - Lord of the Pagenation: Return of the Pagenator (remove of load messages) - Messages: Wrong display of number per page - Fix for Notice in Spy Report, fix activity counter, add red color - Add API Keys to Short combat reports - Fix API content type, fix bug - Remove console spam from JS in message system ” Please h…
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sorry for the german part xD I switch language all the time and somethimes it happens that i talk or write in english to german ppl and sometimes the other way @vulca That doesn´t really matter. Each converter needs the token from us and also the IP is registered, so we can react if it will be like an ddos with too many requests or we manage it like in the other api with an caching function. That problem is in mind, so lets see LG
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Quote: “- Prinzipiell: Ja", aber - Dem User die Option (Default "aus") geben - Es dem User per fadein oder popup oder whatever anzeigen ("Sent XX CR- IDs to Server") - Beta3 hat die CR-IDs auch in den kurzen berichten.” Ansich schauen wir uns das aber auch live an, wieviele abfragen pro IP dann kommen und ob wir hier eine Regelung treffen müssen, ggf. mit nem throttle oder dergleichen. LG
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The 1s thingy sounds like an javascript issue, which has nothing to do with ogame so far. If you have such javascript timers open, they get asynchron by time with the correct tickrate. Maybe also depending on the browser, how bad it will get. If you make a refresh, all is fine. Btw. it´s a basic rule in ogame to time at least up to 3s to be sure all is fine, because of that delay. And for sure it has nothing to do with the message system itself or at least 6.0.0 To sharing all was said > basic i…
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Feedback is welcome, also your really usefull help in finding bugs and we also take care of each personal usability of the game. Every gamer has own priorities, how the game should look like, how the game should handle your personal preferences. But, please also accept that after that long time and huge change, 90% of changes you do not see, was really really needed for the game. Not only for further developement, also to have an stable game. We take care about your suggestions but i do not acce…
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Yes. when the version goes on all universes, which will be "soon". It´s a general decission which was made. Release with basic functionallity after that huge rework of the message system, which is involved in every system in ogame. We also need feedback from live servers, which means user feedback and also a check of errors / performance, which isn´t possible on the testservers. So it´s planned to have an bugfix and polishing version after the major version itself, where we also can add new stuf…
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Changelog 6.X.X
PostOGame 6.0.0-beta2 Quote: “- Buddyrequest via Player BBcode not functional - Buddylist: buddy request, only one is possible - Problem with pagination in "more details" - Can not share spy or attack reports - Older Messages are not loaded after deleting newer ones - no information about activity in spy report (if it was more then 15 minutes) - Remove the possibility to add GO/admin accounts to buddy list - Possible fix for jump gate bug (yes the eternal ancient) - Add missing information to API - …