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  • Please add support for the higher Jump Gate levels that have shorter cool down times, thanks! It would be really nice if the cool-down timers where correct.

  • Very dissapointed!! Also the reasoning you used to say that the script that lets you go to pages 2 & 3 is not allowed is totally crazy! I wonder how many things AGO manipulates that theoretically could be against the T&C. I could name a couple, very useful features...

  • Quote from Francolino: “ The tooltips of the planet list are "less important" since i added this feature. You only need them to check a new planet - while the playing they are disturbing. Only - The feature "Show only important tooltips" is checked by the first update problems, so many player got this "problem" Finaly - All clarified here.” Also this very handy script: OGame Redesign: Planet Menus does not work if you suppress the planet tool tips But I disabled the option to show only "importan…

  • When adding constructions with infocompete the costs are not added properly anymore.

  • Fleet - Fleet Save

    crusy - - Fleet

    Post

    I have been doing this type of fleet saving of small fleets from all 12 of my moons in the last days. I think especially on my phone it would be awesome not to have to calculate and input the coordinates I am saving to everytime as imputing values in text boxes is very tedious on android. It really would be great to have a little box that just keeps the last value entered saved and offers little buttons left and right to subtract or add the value in the box to the value in the system box.

  • I guess I found out what the problem is. It looks like those tooltips are now off if you use "Show only important tooltips" I guess that's new, or the settings was turned on by some other *bug*.

  • Sorry I was not clear, I mean the tooltips of my own planets and moons on the right (used fields temp and so on).

  • Planet and Moon Tooltips

    crusy - - Archive [Bugs&Questions]

    Post

    Is it just me or have the planet and moon tooltips stopped working with AGO on?

  • Fleet - Fleet Save

    crusy - - Fleet

    Post

    To make saving many deut fleets or cargo fleets in general easier, it would be nice to make this feature a bit simpler. Instead of calculating the distance and speed needed for a certain time, leave that to the user BUT give him the chance to put in a number on fleet page 2 so that this amount of systems gets added or subtracted with simple buttons. This way we can save the fleets all for the same amount of time quickly.

  • I actually like being able to reach fleet page 3 even without a free fleet slot!!! Reasons: 1. Get all the values of the next fleet dispatch I have planned. 2. Be ready to click dispatch even before my fleet has returned. So please don't dumb down Antigame. There is a actually a script that frees up the next button as well.

  • I just noticed that what I want this for has already been asked for. Just to make this thread complete here is that quote from the other thread: Quote from Francolino: “Welcome .) And yes, the Routine Collect is very powerful for the daily (and same) work - Only one feature is missing here - the ability for a simple change of the destination - For example to collect today on planet A, next day on planet B, then planet A again etc. But this will come when i finished the fleet pages .)” And it is …

  • When I do constructions I often have to send large amounts of res and I do not want my cargoes to be lanxed, so I deploy to the moon above the planet. I need to send larg amounts as my mine lvls are quite high already and I can't build them from res on planets. Is there a way to include this res in the shipment field? Is there a button to make the shipment field react to moon & planet at the same time? Or is there a different way to do this? This addin ( userscripts.org/scripts/show/106689 ) doe…

  • Hi Francolino, is this still planed? I could use it everyday. I deploy my res collection fleet back and forth between moons, and need to change the target collection coordinates every time before collecting.

  • No problem, thanks

  • How soon can we expect any feedback on this?

  • My case for making it a tolerated addon: It does nothing else then just to set a stopwatch when the in-game auction timer switches its timer to the next interval. Imho that can't be illegal as anyone with a stopwatch can do exactly that too.

  • OGame Redesign: Auction Timer - Info : Displays a countdown timer for the Auction in OGame V5+ - Author : Vess - Website : userscripts.org/scripts/show/136012 - Support : userscripts.org/scripts/show/136012 - Download : userscripts.org/scripts/source/136012.user.js - Screenshot : large.gif - Browser : I tested in Firefox 15.* - Languages : All [spoiler=Description] - It uses the game's function for showing a countdown timer, displaying both minutes and seconds. [/spoiler]

  • Turn DM => GF Coupons

    crusy - - Archive - OGame Planet

    Post

    +1 Very good and reasonable idea.

  • I still don't find a "next page" button, please add. At the end of a table it would be sweet if a next page button went to the top of the next high score table, points- economy- research-military-military built-destroyed-lost-honor .... Soo many stats to got through

  • Action buttons in galaxy view

    crusy - - Suggestions

    Post

    Make the Action icons behave smarter in galaxy view. Make them work as this script is trying (but failing) to do: userscripts.org/scripts/show/67948 This means no more shifting the icons and removing the icon for spying on players in newb protection and vacation mode. EDIT: Most importantly though: Also remove the spy icon (maybe as an option in the settings) for stronger players to avoid people inadvertantly becoming outlaws just for miss-clicking. Alternatively add a warning that you may becom…