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  • A foreign fleet from planet Colony [X:XX:X] was sighted near your planet moon [X:XX:X]. Chance of counter-espionage: 71 % The name of the player that I got probed by is missing and only available in the more detailed report, this is not very user friendly.

  • Awesome!

  • Add what this script does to V6: OGame Redesign: Planet Menus Here is a screenshot s3.amazonaws.com/uso_ss/13237/large.jpg?1311859134 Also works nicely for moons. It saves a page load when you can switch to the planet/moon you wish go go to and be on the correct page as well. Very user-friendly.

  • Keyboard shortcuts

    crusy - - Archive - Suggestions

    Post

    Hi, in V5 I used this addin heavily: Tolerated Addons, Tools, Scripts & Skins Could you add some of the most important shortcuts to the game please? Also Antigame Origin added some as well, without regards to the ones in the afor mentioned Addin. A good configuration would be nice, best ofc would be it it was user configurable as in many other games/software.

  • Thank you for your support of this tool Vulca, it is greatly appreciated! It looks like your newest version is even working in V6, that is awesome.

  • Also in the fleet section you have a setting "Send more ships for plundering than needed". That way if an inactive produces more ress in the time your fleet takes to get there, you will be sending enough ships for that as well. I have mine set to 7% but you can set as high as 20%.

  • Maybe he is waiting for some donations????? I sure hope he comes back! If it is a donation that will move him to return I would be ready to donate a couple dollars.....

  • Bei mir funktioniert das noch, in der alten Firefox Version.

  • AGO fleetsave

    crusy - - Archive [Bugs&Questions]

    Post

    You should post in the Antigame section. This has been wished for previously and is by design. Francolino decided that fleetsaving should not be *too* easy with antigame. So loading up the res needs one more click (or keystroke).

  • where is francolino

    crusy - - Archive [Bugs&Questions]

    Post

    Quote from benneb: “Quote from brot: “where is francolino?” he is in vacation Quote from brot: “is this project still maintained?” not for now” Uh-oh doesn't sound good, please come back Francolino! Please make antigame work in the newest Firefox mobile (Beta) again, please.

  • Awesome script! Thanks for keeping it up-to-date!

  • Fleet Routines

    crusy - - Archive [Bugs&Questions]

    Post

    I posted about this already see here for Francolinos response: [clarified] Fleet save Routine including a Probe

  • For my system all but the two planets in the same Galaxy as the one I am sending to are correct. That is 9 of my 12 planets where it is correct (+ the planet under the moon too as I do that in the end anyway), as they are in different Galaxies. I'd say that saves me a lot of clicking to get the speeds right If you don't want to improve this for my use case, no problem, just saying it would be nice.

  • I just realized how to use this after reading here, somehow didn't understand it in the tutorial. I like how it works now, saving me going into settings to change the coords. BUt, lol, I know... Anyway in my account I have multiple moons in the same Galaxy that I variously collect to and I set up differing speeds for each planet sending the resources so that everything arrives within 10 minutes and pretty much around when my recalled deploy returns. With your new feature not only the coordinates…

  • Sorry I couldn't be with you guys for the meeting. I don't think you need to change this back anyway, I used deploy to send resources for projects on planets with moons and jumpgates often anyway.

  • I just noticed that when I hit the transport button on construction AGO will still use deploy by default if I have "deploy on own coordinates" set. This behaved differently before the change of fleet 1. It used to use transport when called from the constructions list. I guess the transport routine should use the transport mission?

  • I assume you added the possibility to use espionage for the routine fleetsave then. I can't think of a use for that, but OK. Thanks for the quick response!

  • Hello, I thought I had the fleetsave routine setup properly to leave 100 probes on my moon. When I click the routine button it adds a probe though, thus leaving 99. This worked before you revamped fleet page 1. Any ideas?

  • The new expanded short cut list does not zoom out properly in Firefox 2014-08-12_1404.png Can you fix this? It worked fine with the previous layout (old buttons)

  • It hasn't been working for me. Maybe it is a bug? Do you know if it supposed to work during the construction of Jump Gate lvl 3? Or maybe an issue with speed unis? This is in 5x speed.