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Keyboard shortcuts
PostHi, in V5 I used this addin heavily: Tolerated Addons, Tools, Scripts & Skins Could you add some of the most important shortcuts to the game please? Also Antigame Origin added some as well, without regards to the ones in the afor mentioned Addin. A good configuration would be nice, best ofc would be it it was user configurable as in many other games/software.
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Also in the fleet section you have a setting "Send more ships for plundering than needed". That way if an inactive produces more ress in the time your fleet takes to get there, you will be sending enough ships for that as well. I have mine set to 7% but you can set as high as 20%.
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AGO fleetsave
PostYou should post in the Antigame section. This has been wished for previously and is by design. Francolino decided that fleetsaving should not be *too* easy with antigame. So loading up the res needs one more click (or keystroke).
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Fleet Routines
PostI posted about this already see here for Francolinos response: [clarified] Fleet save Routine including a Probe
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For my system all but the two planets in the same Galaxy as the one I am sending to are correct. That is 9 of my 12 planets where it is correct (+ the planet under the moon too as I do that in the end anyway), as they are in different Galaxies. I'd say that saves me a lot of clicking to get the speeds right If you don't want to improve this for my use case, no problem, just saying it would be nice.
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I just realized how to use this after reading here, somehow didn't understand it in the tutorial. I like how it works now, saving me going into settings to change the coords. BUt, lol, I know... Anyway in my account I have multiple moons in the same Galaxy that I variously collect to and I set up differing speeds for each planet sending the resources so that everything arrives within 10 minutes and pretty much around when my recalled deploy returns. With your new feature not only the coordinates…
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I just noticed that when I hit the transport button on construction AGO will still use deploy by default if I have "deploy on own coordinates" set. This behaved differently before the change of fleet 1. It used to use transport when called from the constructions list. I guess the transport routine should use the transport mission?