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  • Create a "Collect" mission

    Molle - - Archive - Suggestions

    Post

    For the longest time I have been wondering why there are no "Collect" missions. A Collect mission would in a sense be the opposite of a "Transport" mission. Instead of transporting from one location to another, one would fly from one location to another and collect what one wants to collect and then fly back (only between own locations). One could also call it a sort "self-attack" or "self-loot" but without fighting the defense. It could save some trouble if you don't want fleet on that particul…

  • OK - A bit unsure whether this belongs here or at "General". My proposal is "General" of nature, but my example regards illegal GB hits and thus belongs to "Combat". Well. We just had a situation in a universe that is already close to dead. The #1 player and another was banned (GO can't say why, but given the circumstances it is rather obvious that it's due to illegal GB hit). I understand peoples outrage about players (especially #1) breaking the rules and gain loads and loads of resources in a…

  • After Vakus' post I sort of realized that instant trades wasn't a good idea. But I don't see how it can be a push? One will receive exactly the same resources for each sold ship as one spend on it. Ahh, after reading your post again and again I think I know what you mean. You are talking about exchanging items, right? Well, paying for items is tricky, I discovered that myself. Perhaps item trades are only possible for other items (of same category) and not for resources... I'm hoping to create a…

  • @DeltaT Really I DO understand that implementing bots should be done VERY carefully and only after a HUGE "think it over". I must admit, I wouldn't want to play against bots any more than you. But in a universe with less than 500 people, including inactive and v-modes, it's really no fun at all. I have all the same doubts as you might have, I just see more benefits than problems. @TGWoI'm delighted to see that you are trying to find ways to make it work. EXACTLY how the bots are to grow, I do no…

  • "Control" - Shared Spy

    Molle - - Archive - Suggestions

    Post

    That was the general idea, yes? Once we have made sure you find the right person, there are no need for a confirm. At least that is my philosophy. Plz explain what is wrong with it, then I might understand your skepticism.

  • "Control" - Shared Spy

    Molle - - Archive - Suggestions

    Post

    If you read my entire proposal, you'll see that there is all the visual feedback that you need in order to find the right player before sending the report. It will even help you find the right player if you have forgotten how to spell the name (some players has wired names). It will further help you to find buddy and ally members to ensure that you don't make a blunder (for instance by sending the spy report to the one you are spying on instead of the true receiver). I really think I have made i…

  • Dark Matter LogBook

    Molle - - Archive - Suggestions

    Post

    Plz explain. How am I not staying on topic? How am I not trying to find a way to make it work?

  • Quote from Minion: “That would mean that by having space dock level 7 we would have something like alliance depot at level 7? That would be nice. But that would also mean that having anything beyond level 9 would be impossible to have. At this moment that limitation doesn't happen with alliance depot. What could we do with that? For the moment I'm against this change. ” Plz explain why this is. Why is it not possible to have anything beyond lvl 9? And why would it be nice to have lvl 7 or lvl 9 …

  • Dark Matter LogBook

    Molle - - Archive - Suggestions

    Post

    Why on earth would you only need the last 1-2 weeks of information? If you think something is wrong, you'll have to go through the entire log to find the problem. It's like an accountant having to balance an account for one month, but only having 2 weeks of bills and no information about income. When an account is given away GF recommends that you change the password prior to given it away. Despite me HATING confirm boxes, perhaps one could be asked "with a chk box" if you also want to delete yo…

  • Using Dark Matter

    Molle - - Archive - Suggestions

    Post

    OMFG. You are not listening at all ! YES. I DO understand there is a difference in DM bought and DM found. THAT is why I'm so God damn furious! (haven't you noticed by now??). But there are only a difference because GF SAYS SO! But it's just like The Matrix, they can change the rules IF THEY WANTED! You say that GF has to refund DM if they close an universe... Well, take a look at Tribal Wars and how they solved that problem. You make ONE account for the .xx server. That server has multiple "uni…

  • Balance for ship

    Molle - - Archive - Suggestions

    Post

    Although Ghecis is sort of right. Due to the neat numbers, how the cost of the different ships are so nicely scaled, one can understand why they are being compared. And in a way I agree, the BattleShip (BS) should be better, but with a battle system of 6 rounds and no rapid fire from BS to LF, this is not possible as it is (you already know this). The BS is supposed to be a better ship, it is supposed to be the backbone of one's fleet. Perhaps it should have Rapid Fire, at least against LF and p…

  • Dark Matter LogBook

    Molle - - Archive - Suggestions

    Post

    @TGWo " How can it be a violation of privacy? If I have exchanged one account for another, I own that account. That means I have the right for this information. If you for some wired reason find it problematic after all, then don't just say "Impossible". Try, like "ErikFyr" to find a solution for the problem. The option to clear the log could be a way to work around it. " You may find my tone rather harsh, but I have played Ogame many times over many years and it's the same reason why I stop eve…

  • Using Dark Matter

    Molle - - Archive - Suggestions

    Post

    I'm not quite sure what you are trying to tell me. But sounds to me like you are trying to tell me that ONE thing has different properties, depending on what suits GF... That is just not how things work! If I have an apple today, I'm pretty sure it's not an orange tomorrow! Sure the apple is a day older, but it is still an apple! One thing can have more properties, but it can not be two complete different things. The ONLY way GF can cling on to this notion is if one, like I said, at least use DM…

  • Using Dark Matter

    Molle - - Archive - Suggestions

    Post

    The most obvious solution to this problem would ofc be to grant "found" DM the same rights as the "purchased" ones.

  • Using Dark Matter

    Molle - - Archive - Suggestions

    Post

    Hi again, I think the way DM is spent at an account is completely BS! If one purchase DM and then receive some. The DM that was bought will be used first. As one has different rights regarding DM obtained in different ways, this is something only scammer's would do! As it is Ogame does not really make an effort of telling about the different rights, nor how much DM is bought and how much is received. So I'll reveal how to find out. Run the mouse over the icon with DM and wait for the hover box t…

  • Dark Matter LogBook

    Molle - - Archive - Suggestions

    Post

    Hi there, In my opinion I think that players have the right to know the history of the Dark Matter obtained and spend at the account (regardless if account change owner). I suggest a LogBook page that one can visit. This LogBook shod show all DM events from the beginning of the account to current date. Everything that comes in is noted (incl. price for the DM) and everything that goes out of the account is noted (incl. what it was used for: reduce time, relocate planet, Merchant ). Item for Item…

  • "Control" - Shared Spy

    Molle - - Archive - Suggestions

    Post

    I see the problem, but I don't like your solution. I hate confirm boxes, if they are not needed. Instead I suggest a method to make sure that the right player is selected prior to sending the report. When you want to share your report with others than the ally, then you start typing the name in the text box and that is fine. A drop down occurs, but contains ONLY what you have already written. It can not come as a surprise to you what you have written, so I suggest that this drop down box contain…

  • New rules v mode

    Molle - - Archive - Suggestions

    Post

    I think V-mode should be simplified a bit instead of making new rules that ordinary players aren't aware of and then get burned. My counter proposal is quite simple. After V-mode is activated, one has to wait 7 days before it can be activated again. As I see it, this really solves the problem. If V-mode players has to wait 7 days before going into V-mode again, then for sure they'll be lapped pretty fast by ordinary players. Regardless of their fleet might be "safe". But safe from what? They'll …

  • Night Auctioneer

    Molle - - Archive - Suggestions

    Post

    First of Ogame is a 24/7 game. Some players work at different times and are therefore online at different times. True, most people are online during the day, but those online at night should not be punished for playing at night. If you want a cheap item at the auctioneer, then buy it at night! You have as much right to be up at night than anyone else. Concerning the suggestion with the number of online players... DO take into account that there are also inactive players in a universe. I play in …

  • I agree with you: this idea still needs a lot of work before it can be implemented. Also, I cannot believe that I did not think about the Item trade. It's brilliant! Whether or not trades will be instant, then this will add a new kind of player to the existing fleeters and miners. The new kind of players could be called "Builders". And their jobs is of cause to build fleet for the ally. I suggested a cooldown period because a limet to the buildings level would otherwise not make sense. With wour…