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Search results 21-40 of 69.
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I read this long ago and thought I already replied to this. I'm not saying that I'd like this exact setup, but I like the general idea. It adds some thoughts as to what to research and what not to. And research that becomes useless pretty quick in the game will still have an important job, to grant access to the tier. In general I think the entire research system should be re-designed and this is 100% one way to do so!
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Counter espionage
PostI think we need a lot more details as to how this would work.
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I like the general idea, I do however thing that you should put a bit more time into describing the building (I assume you are talking about a building since it's a "Facility"?) and what and how each upgraded level would affect the entire system. For example I think 2 Crystal and 1 deut sounds way too expensive for 1 metal, yet I can't see how upgrading the building would affect the rates without becoming "too cheap" in the end. Also, how does the 200 units per hour work? If I were to get 100 cr…
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Here's a thought - Go back to the drawing board. While I somewhat agree that the "huge project" getting Gravi and the first RIP used to be, isn't anymore. I just don't see any reason for the requirements listed, HOW people obtain the energy needed, whether it being 300k or 1 mil, is in my opinion entirely up to them. Energy Tech dosen't affect either Solar Plant or Satellites as it should for this suggestion to be "considerable", though still the problem with the buildings. Whether you make the …
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Easy recall method
PostAs you can see, there are the option to the right to probe/mail players. But I'l love to make the "Fleet Number" to the left to a "Recall" option. I know that there will be a problem with "Deploy" missions as they don't have a Fleet Number. But perhaps a "Recall" icon could appear in it's place and the Fleet Numbers change into that icon "on hover"?? The reason: I simply just HATE the way one has to recall missions now. I complete lose track of the fleets I have to recall and those I don't have …
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I don't see the point for this feature... But I also don't see the reason to NOT make it possible If it can help some and won't bother the rest, then there's no good reason to not implement it.
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Damn, so what seemed like a pretty straight forward and easy task, isn't as easy and straight forward after all?? I can 100% understand why this would not have the highest of all priorities, it's more a "nice to have", than a "need to have". Yet if it would be possible to change one of them to for example AGO Suggestions or something, it would be much appreciated. Have it in mind when you are about to change other things...
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I just realized that I have subscribed to 2 sections of the board... and they are both named exactly the same! board.origin.ogame.gameforge.c…e858a54e39dfd382c576941f9 One is this "Suggestions" section, the other is the AntiGame "Suggestions" section. I know it's a minor detail, but should be relatively easy to change one of them slightly, so I don't have to remember each time which is which I like to follow both sections to see what's about to change (and hopefully for the better) in the game. …
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OK. I'm sorry to hear that. If I were you I'd create a support ticket, reporting the problem and ask for a refund if a fix is not found soon (within a week or so). I hope you fix it, but what server are you playing on? I don't think I can purchase officers the same way as you do. I'm rather confused about that and perhaps that is the reason behind it?? They stopped supporting this way of buying officers, but "forgot" to remove this option when buying officers? (I'm 100% guessing here). I hope yo…
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I know what TGWo says sound cheap, but it's actually more often the root to problems than one would think. If you have not tried to clear the cache of your browser, then try it, it just might do the job. He's not talking about add ons, he wants you to try from your phone or other device. If clearing the cache does not work, then try to do it from another device.
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True, that would have prevented a lot of damage and that sure is one thing to consider, however I still think the other options should at least be considered as well. But in our given situation, where the damage HAS been done. Granting TM's and SGO's these rights would allow for the server to be reset to it's "right" state much faster. Waiting for days and even weeks for things to get right is just unacceptable. It's way too long.
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Fleet I-II-III pages
PostHi there, In order to send out fleet faster (keyboard is a lot faster than a mouse click), I have some suggestions to the 3 Fleet pages. Fleet I page: - Use "right arrow" on the keyboard as a fast "select all ships" button, just like the one you can click on with the mouse. (left arrow will deselect all ships) Then hit ENTER to go to next page (already implemented) Fleet II page: - Use the "arrow keys" at the keyboard to navigate through your "shortcuts list", up/down chooses coordinates, right/…
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What I mean is that, if the team had the power to implement an "attack block", then there would have been no need to get the German Admin involved. The consequences of a minor server failure would not have escalated into many lost fleets that now has to be reinstated. As long as the hardware is down, there is not much any team member can do. But once the server was up again, one of the suggested methods could have been used to prevent many losses and a long recovery time.
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Hi there, (Hidden Content) Apparently we now have to wait up till 4 weeks before some Admins from Germany can fix the issue and reinstate lost fleet/resources, this is not acceptable as it could have been completely avoided! What I'm suggesting to avoid this is more general power over the servers and the state of these to the local TM's and SGO's. They should have several tools at their disposal, including: 1. Some sort of "attack blocker" should be available to GO's (not TGO's). This will have …
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I would like to add, that just like a transport mission one can chose exactly what to pick up at the "collection" site, providing that the resources are there ofc. So one might send some HC from a moon to some form of a "main planet", where resources are kept safe behind a huge def and decide to pick up 2 mil meth, 4 mil cry and 2 mil deut, that is needed for the Jump Gate. The point here is that one can specify exactly what to pick up, unlike an "attack" mission. OR if nothing is selected, one …