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  • In this days i will finish it darknoon.

  • Skins and else

    Imperor - - General

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    Older scripts maybe work... but it's difficult. According to skins, here are some of them. (Hidden Content)

  • Relocation

    Imperor - - News / Info / FAQ / HowTo

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    Relocation would be stopped if: - Own fleets are in flight from or to that planet or moon - When something is being built (facilities, ships or defense) on that planet or moon - When a research has been started on that planet - When someone colonizes the target location in the 24h warmup time Relocation would not be stopped if: - there is any foreign fleet targeting that planet or moon Special cases - A succesful relocation needs 24 hours. At the end of the countdown all requirements have to be …

  • Quote from iguypouf: “the x10 économy / x1 fleet IS BALANCED” Sure?? please, think about it... Where is the balance there? fleet needs one hore or more to attack anybody and you have mines production x10... that would be around 70M per day. I don't see any balance, explain me why do you say it is balaced.. Quote from RiV-: “What do you want to build else if your planets are full and you can't build mines anymore?” Yes, people has to made fleet because the can't do anything else when they fill up…

  • Moon Destroy

    Imperor - - News / Info / FAQ / HowTo

    Post

    General: - Moon disappears at the moment of the destruction - A new moon can be created by coming/future moonshots/attacks Own fleet movements (moon is start Planet): - Fleet continue flight normal, the planet which belongs to that moon is the new start point of flying fleets - The fleets are immediately, after destroying a moon, visible in the Phalanx. Exception: Fleets which are sent on deploy mission. Own fleets and ACS (defend) (Moon is the target planet): - The planet which belongs to that …

  • You are talking about x10 economy and x1 fleet If a universe like this is created, nobody (or a few ones) will do fleet and everybody would build mines, that is the reason i say that would seem to farmville. It's obvious that it is profitable to do it. Is only a comparison. It's my opinion, this is a war ship game..., would you build fleet having x10 economy? Let's think as a fleet player 120 fields At least: Robots level 10 Nanobots 6 Hangar 12 Laboratory 12 Here we have 40 fields. Only 70 to o…

  • Hi minion A universe like this ->x10 economy, x1 fleet speed, 30% debris fields, −100 fields per planet, ACS. It's impossible to be created, because nobody would do fleet if there is a difference like that. In my opinion it would be a farmville 2.0 xD ------------ A new universe had to be created with any balance betweenn fleet and economy. If you take off 100 fields you would have planets around 120 fields maximum. You would fill the planet like this: Metal mine: 32 Crystal mine: 29 Deuterium m…

  • I suppose that has been a department, and they have done previous tests to know what would be best balance to do it good to recycle, and also bad because of its consumption

  • We have to change the number size's planets, the first chart is the previous one 2zfjvgw.jpg

  • it's not neccesary to increase engines... Only if someone is always breaking enemies fleet offline, if a player is hunting everybody, don't need that speed increment because he has caught the enemy. I'm not saying that you are wrong, I also accept maybe expensive, but make them cheaper i think is not the right way

  • It's not as chemikos explained.. but this is my opinon. Duty has to be produced in a real way, if it's production increases a lot miners wouldn't have their important utility sending their duty. if you analyze it, duty in cold planets is produced as the same way as crystal if you have high mines, because crystal ones are the most expensive ones in each level. So with an account with 12 planets and 37 32 33 (for example) with a maximum temperature of -5 in each planet you can get approximately th…

  • Maybe the cost is too high, but there has to be a disadvantage of having them, it's impossible to have only advantages. They are more expensive and they spend more duty, but you can steal DF to other players. In my opinion as player, the best one is impulsive drive because spends less duty as Hyperspace drive but also protects you to be stolen. Is something related to strategy.

  • Is not much, but is a bit increase. In my opinion t's impossible to increase much more because it won't be realistic

  • End of piloris

    Imperor - - Feedback & Discussions

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    Well, this is something that in my opinion is a bit controversial. On the one hand I think it would be better to see them, because if someone complaints about one player is the way to know if he was banned or not easily. With this change the informer has to look for him in galaxy and look if his name is strikethrough and with VMode because of the ban. On the other hand, any sanction only matters to the affected player, so others don't have why is other player banned or not and how much. This rea…

  • If you add something please tell me by PM. Can you give me links to use it? I'm going to give it to spaniards communities. Well, if there is any new you know where to find me

  • Spanish available darknoon

  • Finished in spanish Maybe some words are not properly translated, but i hope players in .es would say if they see something wrong and i'll tell you

  • The idea of going to X page would be very useful if you have so many messages and you want to search one and you know its date. On the other hand, the small characters you mean, I think that only making them bigger or a little bit colourful would be enough. Those are small changes and would be well in my opinion

  • I think that in the case vulca explaiend, it would be used by game admins and at least sgo to avoid confusing situations

  • GameAdmins try to check every universe to merge according their characteristics, but as everybody say is impossible to satisfy all players. That's the reason of free relocations given to moved players to "compensate" that eventuality. First players moved have their original positions, or they are moved a little bit. But GameForge decided to give 3 relocations to every player moved to a new destiny, that is (in my opinion) a good way to compensate players.