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a quick translation from the german ogame wiki 1. initialize ships stats with your research levels 2. each round ( 6 rounds max) - fill up shields - every unit fires one shot. shooting order like appearance in the CR. the target is random. --- shield of target absorbs as much damage as possible. if the total damage is less than 1% of shield capacity, the damage is ignored and shield amount does not change. --- remaining damage reduces the target's armour. --- if target's armour is damaged by mor…
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you don't just get 50% of the resources. the plunder also depends on the available cargo space and the ratio between met / crys / deut on the planet. how to calculate plunder: 1. fill 1/3 of capacity with met 2. 1/2 of the remaining capacity is filled with crystal 3. fill the rest with deuterium 4. if there is still capacity left, 1/2 of it is filled with metall again 5. the remaining capacity is filled with crystal e.g, if there is only metal on a planet, only 2/3 of the cargo capacity is used …
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it's propably easy to fix for someone familiar with firefox addon development. if I understood it correctly, all you need to do is create a "secure" clone of the API object via cloneInto so the other scripts which run with a lower privilege can access the functions. however, i could not find out where and how to call the clone function