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Search results 61-74 of 74.
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v3.2
PostA new version has been released. It will take some days until it has passed the Mozilla review process. Until then it can only be downloaded using the alternative download link. Changes - Update for OGame v5.2 - Update of jQuery and jQuery UI - Layout changes- additional information at the overview page - optional right aligned display for OGame and additional information right beside the normal content - ACS fleets will now be correctly recognized and loaded resources are displayed - enhanced f…
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v3.1.12
PostChanges - Update to OGame v5.1.4 - Changes for Mozilla review - patched loot calculation (75% for honourable targets was missing) - Clear accentuation of attack risk in case of incomplete espionage report or fleet and defence on planet
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v3.1.11
PostA new Version of Skynet is available. Currently it's only available using the alternative link. The Mozilla review process should last at most 6 days. Changes - Update to OGame v5.1.2 - Disable unnecessary research - Mark debris fields - bug fixes Have fun...
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v3.1.10.1
PostI uploaded a new Version Changes: - Version change for OGame 5.1.1 (only version check was changed this time) - better fleet event handling, not that much server access anymore - some additional changes for the Mozilla review process - log file can be enabled
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Skynet
PostVersion 3.1.9 is online. - Timer and CPU Load can be disabled - Changes on Overview Page, calc Production on all Planets - Strongest Ship for Expedition can be chosen - Overview now also works with events disabled - Some Fixes
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A Skynet User suggest to make the expedition fleet more configurable. Currently you can influence if it uses only transporters or also one stronger ship. Now it always takes the biggest available, so mostly a Destroyer. He like to always fly with a Battleship. The Idea is, to allow the user to select the biggest used ship for expedition. My opinion is, that this feature doesn't rebuild the standard fleets feature of the commander. So can I implement it or not?
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Skynet
PostUpdate 3.1.8 - Countdown for fleet recall - some bug fixes - some changes for Mozilla review process
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Skynet
PostUpdate 3.1.7 - English Translation - All labels in the game are determined dynamically. Playing with this addon should now be possible in all localized versions of OGame.
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Skynet
PostAdd Update 3.1.6 A lot of changes for the Mozilla Review Process
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Skynet
PostThank you... And Update to 3.1.4 some modifications for OGame v5.1
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Skynet
PostUpdate to Version 3.1.3 Details at the download page How long will the review process take?
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Update
PostVersion 3.1.0 is online. Details in the first posting.
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Skynet
PostQuote from Omar Hawk: “Please see the Warnings in the AddOn validator by Mozilla - there might be some security risks in this AddOn. I have let your xpi validate by this validator and there were found 28 issues. Upload the xpi here: addons.mozilla.org/de/developers/addon/validate and review the result... Please note, that you might need an AMO account to use the AddOn validator.” Thank you for this information. I know this. The "Problems" are mostly in jQuery. There are also some "Problems" ment…
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Skynet
PostName - Info : A modern Firefox extension for OGame - Author : Martin Burchard - Website : martin-burchard.de - Support : - Download : addons.mozilla.org/de/firefox/addon/skynet-1 Alternate Download : martin-burchard.de/skynet/skynet.xpi - Screenshot : Screen01.jpg - Browser : Firefox - Languages : Deutsch, English (The Addon can be used in all localized Versions of OGame) (Hidden Content) All features can be separately deactivated. Therefore the Addon should be fully compatible to other extensio…