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problem with raidar
Postshowing 0 is okay, because this is also in the report preview from OGame. 0 and - means there is nothing. So would not change that. Showing the fleet as defence value is wired and a bug. Can you send me a screen from Raidar and also from the expanded short report from OGame? Anybody with an account in Bermuda to create a test scenario? Otherwise it isn't that easy to find such a planet.
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problem with raidar
PostCan you send me a screen shot please. In addition I need your Browser and Version...
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Skynet 4.1.0
PostVersion 4.1.0 is online for all users Firefox and Chrome. I am particularly proud of the new function Raidar. At this point again a big thank you to the translator and tester. Without the good feedback, it would not have gone that fast. Changes - Italian translation by Scappe - Raidar - Adaptation of the Galaxy Linkparser to v6 - Improved number parser, it reliable detects number with M, Mrd and Bn - Planet and Moon at the same position: Espionage report was assigned to the wrong - Flicker and s…
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Skynet 4.1.0-RC.1
Postraidar2.png After some testing and improvements, we start into public test phase without any worries, How do not like to wait until this version is finally released, is able to update now Attention: This version is for Firefox only. There will be no automatic update. Anybody has to care about the installed version and the manual update. Changes since version 4.0.2: - [Bugfix] Changed galaxy link parser to match OGame v6 - [Translation] Italian translation - [Bugfix] Improved number parser, now r…
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Add DragoSim
PostWhy? There are already two simulators... But we will see
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After intensive research, our scientists have succeeded a major breakthrough in the detection and analysis of probe data. Thus we are able to interpret the data in unexpected quality. The data will be sorted accordingly of the resource ratio. New reports, that are reports not opened in detail yet, are shown with a plus sign. From planets known the likely production is displayed. This new discovery was named Raidar. raidar.png We are looking for a few testers, so that the release can take place w…
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Skynet 4.0.2
PostSkynet 4.0.1 and 4.0.2 were recently released. Changes - [Bugix] debris factor for external simulators - [Bugfix] expo point calculation (XML API position 0 bug) - [Bugfix] energy detection broken if available energy contains a thousands separator - translation Swedish by Henke - [Bugfix] colony ship was ignored on fleet page 2 if recyclers are in the fleet - translation Spanish by Sora As known, the current version can be downloaded from the Chrome Web Store or the Mozilla addon site. Attention…
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General Information
PostSkynet a browser extension / addon for Chrome and Firefox. Particular important for me was a nice integration with ogame ui thereby additional content and functions are not intrusive and look as if they belong to the game. Screen01.png Functions - Support for OGame version 6.0 - Layout changes, especially the planet list with display of the current production and enhancements in the event list. - Support for transport: It shows which ships are needed for the available resources. An additional bu…
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Skynet 4.0.0
PostFinal Version 4 is online. This version was submitted to Mozilla for check and signature. (I hope it will get signed) Changes - correct some typos - When displaying the amount of solar satellites needed, energy was detected incorrectly if the value was greater then 999. - NaN display in espionage reports when there where no resources on the planet or moon. Additional Information - https://martin-burchard.de/skynet/news.html#20150920 - martin-burchard.de/skynet/details.html
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Skynet 4.0.0 RC 2
PostThe second release candidate is online. Some changes where necessary. Changes: - Update Knockout JavaScript - Firefox: Fix communication between content script and backend - Espionage report functions are now available from galaxy view. (reports there are a commander feature) - Small changes in espionage reports Additional Information: - martin-burchard.de/skynet/news.html#20150819 - martin-burchard.de/skynet/details.html The details page contains new screen shots.
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Skynet 4.0.0 RC 1
PostFinally it's done. I proudly present Skynet version 4. It's a release candidate that after a short test period, hopefully without big problems, will be the final version. All functions from Skynet 3.4 are implemented now but the code has been improved and now I can spend time on new ideas. On top of my list and planed for version 4.1 is a tabular view of espionage reports with details and actions to raid user friendly. - Highlight debris fields again. - Planets can be ignored, so they will be ne…
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During tests with the Skynet addon I found a problem, that also hits a lot of other addons. Links from messages, like espionage reports or others, do not contain the position any more. V5: javascript:showGalaxy(2,278,11) opens s131-de.ogame.gameforge.com/ga…xy=2&system=278&planet=11 V6: s670-en.ogame.gameforge.com/ga…galaxy&galaxy=1&system=57 I would not say, that this is a bug for the game itself, but if the position is available it's a benefit for addons and I think adding them is not that muc…
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Position 15
PostIt's a really good joke, nothing more, nothing less...
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Skynet 4.0.0 Beta 5
PostVersion 4.0.0-beta.5 is completed - switch to new Firefox build system jpm - disable unnecessary research - Add production calculation to espionage reports and adjust ships needed - direct call of Speedsim and OSimulate from espionage reports. - Layout fix for Firefox - Changes for OGame 6 - Bugfix event list in case of fragmentary fleet data (Espionage technology less then level 8 ) - Bugfix transport capacity calculation on transport button Additional Information: - martin-burchard.de/skynet/n…
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RC2 solved some open issues, but the Unread Message Count Bug is still there. I play in UNI Origin (s670) without using Commander (may be this is important) Since RC1 I always have 1 unread message count. After opening messages, the 1 is shown at Combat Reports and Communication. Switching to Combat Reports temporarily removes the 1 but no combat report is shown. Switching to Communication temporarily removes the 1 at Communication but at Shared Combat Reports the 1 is shown. Switching to Shared…
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I'm really wondering about this change. Since I know OGame, and that's quite long time, the attacker can't see this information. To detect the defence after a combat the attacker has to send espionage probes. Now, in my combat report, I see this information (I was the attacker). Is this a bug like many others in RC1 or is this a feature?
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RC means, it's nearly ready for the release. I test this version with my Skynet addon on Origin server s670. The espionage reports are currently broken. Instead of fleet, it shows defence. Defence is shown twice and you can not safely attack somebody, cause you do not see the fleet. To check I'd like to test the new API key but I don't find the URL nor the description how to use this new API. Where is this described? Do I still have to register to get the right to test this API or is this step n…
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Skynet 4.0 Beta 4
PostAfter a long time with less progress, I'm now able to release a new version. Details are available at: martin-burchard.de/skynet/news.html#22.05.2015 - Analyse of espionage reports - Display of ships, flight time and consumption - works with version 6.0.0-alpha22 - changes in the galaxy view Feedback is really appreciated.