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Search results 21-40 of 46.
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Idea of our community: Introduction: A decrease of players is a persistent problem in this game. However GF has introduced a system in hopes that more (new) players should start: the Buddy Points system. Good points of the buddy point system: The idea to introduce players is obviously fine. Also, the function in order to get a maximum 10% of a DM-purchase is a very valuable function. So I received some free 100k DM in certain uni's which is gratefully spent. Plus you get people on your link you …
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Idea of our community: Introduction: A decrease of players is a persistent problem in this game. However GF has introduced a system in hopes that more (new) players should start: the Buddy Points system. Good points of the buddy point system: The idea to introduce players is obviously fine. Also, the function in order to get a maximum 10% of a DM-purchase is a very valuable function. So I received some free 100k DM in certain uni's which is gratefully spent. Plus you get people on your link you …
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There is a suggestion on our community that we combine with this idea. So we have: Change hyperpace technology research purpose > decreasing fuelcosts: This research can be researched for the hyperspacemotor, but with this idea the fuelcosts will decrease with 0,5% per level till level 15. note: Quote: “It can be any level, 15 was only for example. In an old universum with high mines it can be level 20 till it become profitable. It is up to player to decide what to do. ” new suggestion: cheaper …
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There is a suggestion on our community that we combine with this idea. So we have: Change hyperpace technology research purpose > decreasing fuelcosts: This research can be researched for the hyperspacemotor, but with this idea the fuelcosts will decrease with 0,5% per level till level 15. note: Quote: “It can be any level, 15 was only for example. In an old universum with high mines it can be level 20 till it become profitable. It is up to player to decide what to do. ” new suggestion: cheaper …
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suggestion from a member for this idea: Booster Converters Bronze Booster Converter: Converts a Bronze Newtron-, Kraken- or Detroid-Booster from 30 minutes to 5% of the build/research time. Silver Booster Converter: Converts a Silver Newtron-, Kraken- or Detroid-Booster from 30 minutes to 12% of the build/research time. Gold Booster Converter: Converts a Gold Newtron-, Kraken- or Detroid-Booster from 30 minutes to 20% of the build/research time. These Converters can be found during Expedition. C…
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suggestion from a member for this idea: Booster Converters Bronze Booster Converter: Converts a Bronze Newtron-, Kraken- or Detroid-Booster from 30 minutes to 5% of the build/research time. Silver Booster Converter: Converts a Silver Newtron-, Kraken- or Detroid-Booster from 30 minutes to 12% of the build/research time. Gold Booster Converter: Converts a Gold Newtron-, Kraken- or Detroid-Booster from 30 minutes to 20% of the build/research time. These Converters can be found during Expedition. C…
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It can be any level, 15 was only for example. In an old universum with high mines it can be level 20 till it become profitable. It is up to player to decide what to do.
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It can be any level, 15 was only for example. In an old universum with high mines it can be level 20 till it become profitable. It is up to player to decide what to do.
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*up* This idea is still actual on our board.
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*up* This idea is still actual on our board.
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from NL: - Make it possible from lvl 3 to transport gs with the fleet - More energy: first 12% till lvl 2 then 10% lvl 3, lvl 4 (8%) etc.. - Faster researches with level 2: 25% - Increase structural integrity and schieldlevels from solar sats, with 10% e.g - 1 bonusfield per graviton level on your moon (can also be used as bonus for terravormer)