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More Moons per Planet and More fields allowing resource buildings to be built on Moons!
TGWo - - Suggestions
PostQuote from stellar pegasus: “Planets that can have up to 3 moons. ” I don't like ......... in this way fleetsave will become super super easy ........... will become impossible to crash fleets. Already around there are too much moons Quote from stellar pegasus: “The moons can have separate resource building fields (much less than planets of course, lets say about 40-60?), and facility buildings fields (same as now), allowing for the construction of mines on a moon. Now the resource production fr…
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I don't know if this is a good idea, but for sure the first constraint that we should put is that player A can not move to any universe in which he has more points than the top100. An even better thing would be to take average points between all players active in the last month, in the various universes and then player A can not move to any universe where it exceeds the average points of that universe of a coefficient to be decided
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Oclock feature
Post3 suggestions: 1) to add a clearer form to set the date and time of the alarm (pushing in the field open a popup to set date by a calendar and set time) 2) to add a button + next to any countdown in progress, so to add automatically the event at oclock copying also info about kind of event and the planet/moon 3) to add in empire view info about any countdown and also in that place add same button + of point (2)
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goggle translator Quote: “As you know, moons can not be mined because they are too small. But nobody said you can not catch them from space. These two buildings are aimed at increasing the share on the moon. 1) The polymer mesh is used to catch cosmic shrapnel, it does not take away fields. But it can be destroyed during the fight. a) The cost of building 1 piece is: 10 tś metali / 15 tś krystalu / 5 tś deuteru B) generated a profit from one element 25 metals / 15 crystals / 10 deuterium C) Maxi…
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New blue body
TGWo - - Suggestions
Postgoogle translation Quote: “The introduction of these celestial bodies adds an element of randomness and complements the reality of the universe. a) The dwarf planet has between 10% and 60% of the fields as its planetary counterpart. And on its surface you can extract one of the minerals depending on the type. We find 1% during colonization and 0.1% during the battle and it is an intermediary between the Moon and the planet. b) The twin planet is a planet moving in the same planetary cycle, it ha…
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Highscore position increase/decrease over the past day/3days/7days/2 weeks/month
TGWo - - Suggestions
Postinteresting idea, also if the problem is that exist already external tool that do it, and so probably GameForge will think that not need to spend time and energy to add something that other done for free
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Personally i don't like a lot when a research have more that 1-2 effect ......... so Okey that after a reasearch is not more used can add a new effect, but to have 2 new effects i don't like Maybe it was better you focus in what effect want to have research without spend time to manage description About Graviton Tecnology the only problem that i see it is that it is very easy to do if you shop, and very impossible to do if you don't shop ........... so, we are sure that want to introduce somethi…
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Make Private Forums Public
TGWo - - Suggestions
PostScorer, you are the best troll in private forum there are private info .......... nobody should read it, and of course if someone was able to read something, then no good idea that everybody can read them
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Oclock feature
Postnow i understand and in this way I like
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Oclock feature
Postand what is the different ? If i can set, want to say that every players will set to receive notification about missions arrived .......... so effect for me it is equal at old rss. The problem is not that with rss i were forced to receive warns, but that I could receive those kind of warns I don't say that the only way to attack someone is to spy and then start attack, but for sure it happen in the bigger part. So what will happen if player A has actived that kind of notification in his browser …
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Oclock feature
PostFrom what I understand from news 17.09- Beta system + Oclock feature , this System , is a new rss using notification of browser. So, as Rss gave big problems, because the players used it to know if they were being spied on (with systems that sent alerts on the phone) .......... with these notifications would have the same effect without even having to make complicated turns. I have always played like miners, so from a certain point of view I should leave the change indifferent, but I can not don…
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AGO was wroten and created by Francolino ........... with what law did Shole register as his own, something created by another person? Has Francolino been to pass the rights? O Shole has started to modify the codes as Riv is doing now. From outside it would seem that Shole has stolen the project to Francolino (which maybe had not registered, but had left opensource) and then recorded it, and maybe it is more correct to tell that he did not violate any law, but was smart
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Personally i don't like because it is the street to ask to allow use of bot . You want to do 1000 attacks ? So you do 1000 operations ............ For what i think game should improve interaction with other active players, not to improve action with inactive, and passive action. Of course I understand that who play in that way, propose idea to spend less energy and time to do the same thing ........... but in provocative way I have a reflection ......... if we try to simplify every action in the…
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Quote from Bl4cky: “I would love to have an answer to this as well. I can't imagine it being so hard to implement, that it would take so much time. Can anyone maybe ask for a definitive answer, on to why it isn't implemented yet, or even whether it will be, like at all? ” You have only to read the answer of CoMa Quote from piink: “If there is no schedule or plan for a feature is cause it has not been developed. GF evaluates the features coming from the communities together with the needs of the …
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API don't give information about incoming attack or other mission. To have notification, you should have to refresh game page and is forbidden to do in automatic. In the past there was rss system to know that there was new messages, so also for example that you were spied ........... then was removed because game play