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As you all might noticed, Skynet hasn't been updated for a long time and not all its features work anymore. The new Skynet-Team is currently updating the Tool to get it fully working again. When this is done Skynet will go Open Source, allowing you to contribute to it's development and making Skynet even better! Part of the current Skynet-Team are the following people, developers marked in green: - Nabor - DeLord - ImperatorMaximus - RiV- - Vanger - NoMoreAngel - scorer More details coming soon!
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Quote from scorer: “Why is the support account not logged in instantly? ” That was already reported by me a few days ago, so should be fixed soonish. Quote from WeTeHa: “Lobby logout does the same to all related universes, that's intended. But if you just close the tab, it won't happen. ” And you don't need to login newly everytime you close the tab. As long as the lobbysession doesn't get logged out, you can simply open lobby-pioneers.ogame.gameforge.com/ again and you will again be able to see…
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Lobby Update
PostFAQ- Lobby What is the Lobby? The Lobby is our new account management front end. Simple as that! Naming and wording - Game accounts: Until now we called your game round ‘accounts’, but from now on we clarify that by calling them Game accounts. That way it is more distinct and helps to differentiate between your Game accounts and your Lobby account. - Lobby account: The Lobby account is your main account to log in into the Lobby and from there into all your Game accounts. So keep your Lobby accou…
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Wizard Uni
PostDu musst die Tools schon selbst entwickeln bzw Teil eines der Entwicklerteams der Tools sein um welche testen zu können.
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Wizard Uni
PostIndem man Tools für OGame entwickelt und nett fragt ob man sie dort testen darf.
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Wizard Uni
PostWeil das Uni nur für Toolentwickler ist und einen Zugangsschutz hat.
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Lobby Update
PostHello! Next Wednesday, 21st of February, the first version of the Lobby will be implemented in the Public Test Server. We would apreciate if you could join the test phase and provide as much feedback as you can. To create an account in the Public Test servers, click here. Notes: - With this version, we will introduce as well the Facebook login, meaning, players will be able to register in the Lobby through Facebook. - Since the first version of the Lobby does not have an option to merge within t…
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How to read API codes
NoMoreAngel - - OGame API
PostNo idea then, @Shole do you know if the API-Keys are still valid?
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How to read API codes
NoMoreAngel - - OGame API
PostQuote from j0rt3g4: “I have one question: I've created a account in the universe 801 (bermuda). and tried this: https://s801-en.ogame.gameforge.com/api/v1/combat/report?api_key=XXXXXXXXXXXXXXXXXXXX&cr-en-801-683bf89c6b044838c29391d0984e8fb2eb8aae8d and I still got 4001. What else should I do to make this api key to work! hahaha ” s801-en.ogame.gameforge.com/ap…8c29391d0984e8fb2eb8aae8d your request would need to look like that, the "cr-en-801" part is not needed in the last section
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@ManSizedRooster that is not going to happen. You maybe have heard about the "Bash-Warning" Feature, which is currently not active. Due to this the Bashing Rules already got changed and should be the same for every community now. MDs and destroyed fleets count towards bashing, battleoutcome doesn't matter. They won't change it again, so seperating MDs and normal Attacks isn't going to happen, no need to suggest it on your local board as community only rule
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How to read API codes
NoMoreAngel - - OGame API
Post@Shole is the responsible person for that.
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Full URLs to retrieve the API: CR: Source Code (1 line) SR: Source Code (1 line) RR: Source Code (1 line) MR: Source Code (1 line) You get the servernumber and community from the first part of the API-ID, the second part of the API-ID, the ID itself, is always 20 chars in hexadecimal. In addition we also have the statistics API: Source Code (1 line) The startdate needs to be in this format: YYYY-MM-DD and the max delta is 50.