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Search results 21-40 of 137.
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I think the WFs had little to non effect when it comes to make new players play the game longer In my personal experience its a neat feature which makes moonshoot cheaper and farming more attractive but that shouldnt be the point of WFs. I am positve that there are a lot of longtime players out there who continued playing because they were able to resurrect a chunk of theire fleets but with some tweaks it could be beneficial for unexperienced players aswell The one dimensional approach of 'lose …
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New Tutorial
Postpush
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New Tutorial
Postat what point are they? did they manage to write down an idea at least in 8 months time
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New Tutorial
Postwell that sucks for the one person who got canned seriously tho, a simple tutorial shouldnt take that long
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New Tutorial
Postup
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playernumbers of new servers look vastly different if you compare them to the numbers 3 1/2 years ago or before version 5.7. ofc alot of it has to do with the game losing players anway but a huge turnoff for players who might consider starting on a new server is the fact that there is always a guy with several hundreds or even thousands points after a few minutes. I suggest to limit the amount of ress you can buy per day and make buying ressources cheaper. furthermore the limitation should be li…
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New Tutorial
Postnothing?
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Fleet and defense shouldnt be insta-buildable while being attacked and for a time period after an attack its leads to too much frustration on the losing side, whether its dm ninja or 'stealing' df with recs after a crash but ofc there is the money the gf makes off this feature which sadly makes the complaints about this feature negligible I would love for the gf to have a change of heart regarding dm features - restrict and limit them and accept less money for the moment and have at least more c…
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New Tutorial
PostThe last time we heard of it was 8 months ago. Why does it take so long to roll out? Can we - the users - help you in any way? edit: board.origin.ogame.gameforge.c…-glimpse-into-the-future/
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I would love one international community and international merges. But the past shows us that merges weren't the solution. They might even add to the decreasing number of active players. Servers with several thousand players have an insane number of players who quit the game per month. OGame needs to fix several things to ensure players stay for a longer time period. The most pressing and logical thing would be a proper game introduction.
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I strongly agree with the notion that moons are too weak at the moment I wouldnt lower the chance of losing rips - it should stay the same at all speeds. the desctruction percentage shouldnt get as low as suggested for 2x/3x I would divide the percentage by 1.5 and for 4x and up by 2.0 to make up for the more difficult moonrips get rid of saving via colonize (eg. colony ships can only be sent alone) good idea and fast implemention I hope this wasnt the last time we saw something like that and th…
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Quote from WeTeHa: “I think we often do quite a nice job in discussing new features and implementing changes / additions based on players feedback” this thread is a good example why this thinking above is false. a user posts a really cool idea in which he clearly put some thinking and effort. instead of looking for a dialogue in this thread disussing his idea you just ignore it and a few months later silently change the deu production in an insignificant way. bravo