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Update 4.1
WeTeHa - - Test Server
PostDear player, today we will update our test server with the new version 4.1, including the following changelog: Quote: “[Feature Request] Optimized vacation mode (Reseach & building queue paused, resource settings saved) [Feature Request] 'You won auction' message after auction ends [Feature Request] Revised shop, item details & item view [Feature Request] Research queue (Commander) [Feature Request] OGame API (Statistics, Galaxy) [Feature Request] Alliance message to players with rank 'newcomer'…
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Update 4.0.3
WeTeHa - - Test Server
PostHi. Today we will update version 4.0.3 on our international test server. Quote: “Changelog [Feature] Auctioneer just on last day of uni merge deactivated (currently during whole merge phase) [Bugfix] Performance problems ” We would be thankful about every given feedback, especially if you notice a better game performance on merchant screen and auctioneer. Thanks Your OGame Team
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Update 4.0 Beta 20 & 21
WeTeHa - - Test Server
PostDear Community, probably during the afternoon we will update all test server with version 4.0 beta 20 & 21, including the following changelog: Quote: “[Feature] pop up with hint for DM on "Purchase" button if missing Dark Matter [Feature] tool tip on greyed out "activation" button in shop [Feature] 1-Click "Purchase & Activate" function for items [Feature] deactivation of auctioneer before an exodus [Bugfix] broken ranking after moon destruction [Bugfix] Import / Export: bought but not taken ite…
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Dear Community, today we will update our test server with version 4.0 Beta 17, including the following changelog: [Feature] double click option for items explained in tool tip [Feature] limitation for resource booster removed [Feature] third item slot now for free [Feature] research bot "Newtron" added [Feature] resource booster on moon deactivated [Feature] sender in topic of alliance message shown [Bugfix] accounts with active booster could be deleted [Bugfix] direct link to merchant not closi…
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Update Beta 15
WeTeHa - - Test Server
PostHi. During the next minutes we will update our test server with version 4.0 Beta 15, including the following changelog: Quote: “[Feature] additional answers by NPC 'Scap Merchant' [Feature] Nav-Icons in merchant menu link to merchant overview [Feature] new colour for 'jump' button in jump gate menu [Feature] reload of overview after canceled relocation [Bugfix] display of alliance tags not consistent [Bugfix] problem with tool tips in event list [Bugfix] display problems in IE [Bugfix] several t…
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Hi. Just as a short "sign of life". Currently we are preparing update 3.1 and want to check players behaviour an "HP farming" with it. After this update we will discuss some more possibilities, that's why I am glad about every useful suggestion (like this thread ^^). Please just give us some time to check the new update and to discuss new option and be sure I will ask for some more details. thanks
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Quote from Valent: “We need to encourage players to make more honorable fights . There should be no advantage for being a bandit. Increasing the % in debris field for honorable fights is an option but as I already said , the DF can be taken by third parties, it belongs to the one that gets there first. For titles like Star lord.... Grand emperor we can give a H point (like the buddy points ) for each day this title is maintained and if these points are collected in a reasonable number can be tra…
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Hi. At first please be sure that we are still thinking about several solutions all around our given 'problems' with honour points. That's why every discussion is welcome to give some more input and maybe offering new thoughts. In general the idea to combine HP with 'win' is a really good one but for sure it won't be easy to balance such a system. If you want to take care of the loot (resources), the debris field and destroyed units (ships and possibly def) ... every of it maybe with different em…
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Already "liked" it...so for sure we can add it.