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Search results 101-120 of 226.
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mega HoF!
PostMy planet doesn't have to be the playground. I just offered it, because I would like to participate in the big bang. As for 6vs6, my bad. Don't know why, but I was sure that max 6 players can ACS together. It's actually 5. So, I'm looking for 4 players who would be willing to defend me against 5 other players. Or someone can IPM me, but it won't be nearly as beautiful...
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mega HoF!
PostBut you will allow us to post our final crashes?
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mega HoF!
Postboard.ogame.org/board1-news/bo…announcement/#post9206712 I guess this means that decision about the reset is definite. So, we have until Friday to destroy all our military points. Let's get organized. I'm looking for 5 fleets to acs-defend my home planet, and 6 fleets to attack it. Ingame: marv Music background: youtube.com/watch?v=uCEeAn6_QJo P.S. Should we move this thread to diplomacy & talk?
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mega HoF!
PostIt would be really nice to see. I don't have much of a fleet, but I can offer a nice little playground for that event.
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If somebody made an add-on which would automatically send waves of cargoes after the main attack, I'm pretty sure it would be illegal. (Hidden Content)
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Well, that wasn't nice. With this suggestion, the attacker gets a "more convenient UI". It will make his IPM-ing easier. The defender doesn't get any benefits. So yes, I believe this disturbs the balance up to a point.
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The idea sounds good, because it helps a player to do more precise damage using his skill. However, we will again get an improvement that benefits only one side (we already had two: increasing the range, and allowing IPM-ing of a moon). To balance this idea I propose the following: defense: 1k rl 10 gauss 1 plasma Attacker and defender have same techs. If 1 IPM is fired, plasma is selected as primary target, and no secondary target is chosen, the IPM destroys 1 plasma only and doesn't do anymore…
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Extraordinary. Who did the math? United, fr.
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Whole OGame slows down as you progress. I like that, because it balances the game. Weaker players can catch up with stronger ones. As for your situation, why did you stop at lvl 12? I have 8 labs at lvl 13. If I had 10 labs, I'd surely raise them to lvl 14 at least. And of course, use technocrat, to cut down your research times for 25%. The longest research that I did took me 78 days with technocrat (104 days normal research time).
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Yes, there is some small profit in these hits (*drools at the sight of all those resources*) . But what I like the most about this hit is how you converted him from being a bandit and set him on the right path. MaDDoG, too bad about the connection. FR...
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Normally, I would call this a bad hit because the plunder+debris doesn't justify all those rockets and makes a negative profit. However, "revenge" in a title justifies any type of attack, no matter the profit. So you two get a gg after all. CleanMan, fr and next time, pick your victims more carefully.