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Search results 201-213 of 213.
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Yes, I know this fact, and its a reason why I don't suggest an automatic removal of those reports, but an OPTIONAL removal; so, these players that are using spy flys just have to let the box checked in the options. I can also, if exceptionnaly I launch a attack in spy mode, check the option and uncheck it later, just as when I have to spy a lot of time a player that require more than my default probes amount, I go in the options and increase this default option, and when its finished I change ba…
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Yep probably 1.37 is not good, 1.5 yes, I don't know. But the idea is to have access to more planets, so reduce the costs of astro should make the trip. And it's really easier to have an uni option "astro coeff" than having different way to compare the astro level to the number of planets. The coeff is only use two times (to calculate the cost of the next level and the points you have with your current one). The formula for astro is used a lot of times, in a lot of places; And last but not least…
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Quote from Francolino: “Quote from iguypouf: “This option can be used to propose a confortable way to ghost res : you send transport to the moon of a friend, your friend refuses and you get your res back. ” Where's the problem ? You get back your own resources, nothing else. In case you mean a "faked trade" - a GO can see, if the res are delivered or not.” I mean that this change is normally made for solve what ? 10 cases by year by server regarding bad transports ? But, in place of it, will be …
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Quest System
PostExactly the same as achievements / rewards, right ?
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In game market
PostThe market place on the boards allow reactions of players, and help the community to survive. An universe is, first of all, a community, and if a war platform directly ingame can build history and reactions for the community, an ingame market will have the reverse effects. In some other games, you trade ingame your ressources, and two days ago you don't remember the name of the player you trade with. Its not my conception of what a ogame community must be
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I think Ogame has to remain a multi player game, so the gameplay improvements have to be done in order to guide players to have more and more interactivity together. Personal achievements like '200 expêditions made' or '150 research points reached' is not on a multi player way, but on a carrier way.
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If the legal problem is that it remains DM on account, for me the best solution is the second one : if the DM is used automatically to let the account existing, once the DM is completely used, the account can be deleted. Problem about using automatically DM ? No ! If you are banned for 7 days, your commander end period is not delayed of 7 days : so, you use DM without having the possibility to play. The largest period of vacation in Europe is 2 months; so, 1/ 7 days > ( i ) 2/ 21 days > ( i I ) …
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When you spy a lot, with the presence of more and more officers having the spy level +2, you receive a lot of fighting reports like : "Contact lost with your fleet". Annoying. Each day, I guess that I delete more than 200 reports I never read. So my suggestion is to have a box in the option panel "don't receive probes fighting reports" The algorithm is easy > if a fight is generated due to a spy mission, send it to the attacker only if the option is selected. Select the option by default to not …
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As far as I found that the removing of locked people was a great idea, as far as I think removing inactive and vacation is not a good idea, or only removing the accounts that are not deleted due to Dark Matter presence. So, removing only accounts with more than 35 inactive days. Just imagine, on old universe, the number of accounts that play 3 days, 1 week vacation, 3 days, 1 week vacation... I don't want to search long hours who disappears or appears in the highscore, each day...