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I noticed this problem some days ago, but wanted to reproduce it for more details. When I send fleets with resources to a colony and use the autofilling of Firefox for loading, the remaining capacity is not reduced accordingly, i.e. after loading Met: y2czkbpq.png In the movement menu, the actually loaded resources are shown: 9pg6794s.png As you can see, 9 SC with 45 k capacity are under way. Fleet 3 suggets 75 k capacity in this case. It is, however, possible to "overload" the ships nearly 3 ti…
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Same problem with returning expeditions: Quote: “Expedition Result [1:5:16] 25.10.2014 23:58:35 From: Fleet Command Your expedition found an ancient, fully loaded but deserted freighter convoy. Some of the resources could be rescued. Deuterium 4.999 have been captured. Entry from the communications officers logbook: It seems that this part of the universe has not been explored yet.” Quote: “Return of a fleet 26.10.2014 01:09:31 From: Fleet Command Your fleet is returning from planet [1:5:10] to …
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Quote: “Espionage report from FarmNOabuse [1:5:15] 24.10.2014 21:22:00 From: Fleet Command Resources: 2.999.969Bn fleets: 0 Loot: 75% Your espionage does not show abnormalities in the atmosphere of the planet. There appears to have been no activity on the planet within the last hour. ” Quote: “ Espionage report from FarmNOabuse [1:5:15] 24.10.2014 21:28:42 From: Fleet Command Resources: 2.999.969Bn fleets: 0 Loot: 75% Your espionage does not show abnormalities in the atmosphere of the planet. Th…
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Yesterday, trying to trade Met for Crys resulted in the error message, that the storage capacity was insufficient. In the trade menu however, the correct values were displayed. Therefore I could not finish Task 6 before Task 5. Today I was accepted by an ally, and the trade worked fine. The storages were at 3/3/2 and the intended trade was for 35 k Crys with an exchange rate of 3:1,7. 75 k Met were available. However, I can not open any Communications Messages, but this was already reported. May…
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First impression
PostI like the idea of the completion messages for buildings and reseaches. It may be, however, a bit overwhelming for inexperienced players. Also, in combat situations this might cause unnecessary lags. Maybe an option of turnig them on/off might be called for. In late game this could be very useful, when you have the patience to wait weeks or months for the finishing of such projects. I have also some issues with the buddy invitations and, following this, with the small chat window, causing error …