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  • To whom it may concern: Quote from wheely: “Der Bug liegt in js/api_firefox.js bei der Verwendung von __exposedProps__ welches lange deprecated war und nun entsorgt wurde. Es muss also folgender Code gefixt werden: Source Code (36 lines) Wenn jemand den Bugfix posten würde, könnte man temporär eine gefixte Version bereitstellen bis Francolino wieder zurück ist.” Translation: The problem is caused by __exposedProps__, which was decrepated for a long time and now was removed completely. The quoted…

  • Thanks a lot! kfg

  • Downgrade to FF 35 until a solution is found. This workaround has been posted in the .de Board. Francolino, where are you? kfg

  • Today: 1st Expo: Quote: “Expedition Result [1:30:16] 24.02.2015 13:20:50 From: Fleet Command Your expedition fleet made contact with a friendly alien race. They announced that they would send a representative with goods to trade to your worlds.” 2nd Expo: Quote: “Expedition Result [1:30:16] 24.02.2015 13:21:02 From: Fleet Command On an isolated planetoid we found some easily accessible resources fields and harvested some successfully. Crystal 11.640 have been captured.” 3rd Expo: Quote: “Combat …

  • We were told to NOT use addons like Antigame or Infocompte for testing. kfg

  • There are still some unfixed issues (alpha12-2): the EH is stuck after a combat and no expo result message is generated. Three expo fleets were started a few seconds apart: Quote: “Expedition Result [1:10:16] 20.02.2015 14:23:10 From: Fleet Command The new and daring commander successfully traveled through an unstable wormhole to shorten the flight back! However, the expedition itself didn`t bring anything new. Entry from the communications officers logbook: It feels great to be the first ones t…

  • Expo Combat Reports

    kfg - - Archive - OGame Planet

    Post

    The EH is really lagging in this case. I just tried to send a fleet from the planet where an expo fleet is returning from a unseen combat. Not possible due to "Your fleets are in combat!". kfg €dit: Now it worked, approx. 8 min after the expo result.

  • The shipyard looks like this now: vb4ahja4.png Resources, Facilities, Research, Defense and Fleet 1 are normal. kfg

  • Expo Combat Reports

    kfg - - Archive - OGame Planet

    Post

    For a while i could not put my finger on it, but now I'm pretty sure that I don't get any expo result messages when my fleet stumbles into pirates or aliens and is crashed during the first combat round. On the contrary, a black hole was reported. Expo fleets until now: 1 SC + 1 Probe Has someone expo combat experience with larger fleets? If not, I will send more ships from now on. kfg

  • Leaving an Alliance...

    kfg - - Archive - OGame Planet

    Post

    Thanks a lot! I tried immediatly to send ally mails to all sorts of members and got this error instead: Quote: “{"message":"You are not part of an alliance.","error":1}” I feel so much better now! kfg

  • Leaving an Alliance...

    kfg - - Archive - OGame Planet

    Post

    I'd like to do that, but my ally is inactive, I can't leave, I' can't read/write ally messages, I can't react to applications and so I'm stuck in the middle of nowhere. Can someone kick me please or give me the leader status? It's the pizza ally, btw. kfg

  • Leaving an Alliance...

    kfg - - Archive - OGame Planet

    Post

    ...is not possible when you haven't been granted any rights in the alliance: Alliance ->Overview->Leave Alliance->Next->"Are you sure...?"->Yes->Reload of Alliance Overview kfg

  • groupchats

    kfg - - Archive - OGame Planet

    Post

    During the first IRC meeting Francolino explained why with version 6 comes just a 1 on 1 chat: Quote from Francolino: “<Psychomagic>but <Psychomagic>there isnt alliance chat yet? <Francolino>Not really <Francolino>The chat system is a simple P2P chat, from user to user only <Francolino>those buttons are only to show the user nicks <Francolino>One important reason : a user to user chat has not to be moderated <Francolino>you can simply ignore everyone who disturbs you <Francolino>Something like a…

  • messages

    kfg - - Archive - OGame Planet

    Post

    AFAIK not yet, but I suggested that already: Quote from kfg: “I like the idea of the completion messages for buildings and reseaches. It may be, however, a bit overwhelming for inexperienced players. Also, in combat situations this might cause unnecessary lags. Maybe an option of turnig them on/off might be called for. In late game this could be very useful, when you have the patience to wait weeks or months for the finishing of such projects. ” kfg

  • This issue is already known: [reported] Exchange Resources did not work before completing Tutorial Task 5 kfg

  • When you place the cursor inside a chat message (i.e. for correcting a typo) and press Return, the fresh sent message contains a <br /> tag and the rest of the message is in a second paragraph. If you do something else and return to the Chat Window, the <br /> tag is gone, but the text is still divided in two paragraphs. kfg

  • Thanks for reopening, JoKy. I am not aware that someone in the German board brought this up. Maybe I overlooked something. I would like to ask in the German board what users think about this. Is that ok? kfg

  • OMG, really? Is that optional? I prefer the Fleet Movement, to check for errors in targetting, timing or loading. If you change the planet/moon, you get to Fleet 1 anyway. kfg

  • When sending a fleet, you end up on Fleet 1 page instead of Fleet Movement page. kfg

  • Since alpha8: the counter does not change after reading of messages. Already read messages are recognised by the submenus, however. But in the message button the number marked as "unread" does not change. When exiting and reentering the message menu, the submenus also show all messages as "unread". kfg