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Search results 201-218 of 218.
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I thought about making one script with all that information about efficiency such as amortisation time of mines and the one described in the first post. Also I wanted to add the same "construction time reduction" thingy for researches so you could decide whether to upgrade your labs or IRN. This script could be extended over and over so that you don't have to use Excel sheets in order to set up your account efficiently. That was at least my plan. Maybe one could choose which information to be di…
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OGame Redesign: Efficiency Tool - Info : Provides useful efficiency information for the Robotics Factory, Shipyard and Nanite Factory - Author : RiV- - Website : userscripts.org/scripts/show/106920 - Support : userscripts.org/scripts/discuss/106920 - Download : userscripts.org/scripts/source/106920.user.js - Screenshot : a4kamk8h.png bchlxnug.png - Browser : Firefox + GM - Languages : English/Universal [spoiler=Description] This script shows the costs in MSU (Metal Standart Units, the value of s…
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Well that isn't a reliable method is it? If your storages are full, you have 0 production on the planet as well.
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- Info: Provides links to easily transport the resources needed for a building/research - Author: RiV- - Website: userscripts.org/scripts/show/106689 - Support: userscripts.org/scripts/discuss/106689 board.ogame.de/board497-fandom…-redesign-easy-transport/ board.ogame.org/board684-ogame…-redesign-easy-transport/ - Download: userscripts.org/scripts/source/106689.user.js - Screenshot: easy1m.png easy2r.png easy3.png - Browser: Firefox + Greasemonkey, Chrome + Tampermonkey, Opera - Languages: Engli…
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A OGame specific question: Is there a way to differentiate whether you are on a planet or on a moon?
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I googled already but only found solutions with addEventListener. I thought there should be another solution. Anyway thanks all for your help and sorry for my noob questions, but I'm learning JavaScript from scratch
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I have this: Source Code (11 lines) But that doesn't work for me. The log says that hallowelt is not defined
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But that doesn't work since the function is defined in the userscript itself. Or I do something wrong.
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Also another question: How do I realize onClick functions in userscripts? For example I have a link and when you click on it a function HelloWorld() gets called? I know I can do this with addEventListener again, but I think there's another solution since Antigame for example doesn't use addEventListener for its calculator on the fleet page as far as I could see.
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Would you mind explaining that a bit benneb? It's just that I started to learn JavaScript 2 days ago by looking through scripts like Antigame and trying to write some easy scripts. So why is it working when you set a time out of 0 ms? //edit: I tried it without the setTimeOut but only with "if (e.target.id != 'content') return;" and it works. So what exactly is the time out for?
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For example, when I'm at the resources page and click on Metal Mine, I get the costs and stuff but these are not displayed in the initial source code. So how do I "refresh" the source code in order to get these information? I'm not sure if that's the right place I'm posted in. If not, please move Anyway thanks in advance. //edit: Alright I did some research and think I have to work with addEventListener. So I tried this one on the resorces page: Source Code (5 lines) But when I click on let's sa…