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  • this is a good idea and yes let the * only be there for 15 minutes after the failed colo. mission so players have to plan better on how to fleet save.

  • MY idea is simple at grav lvl 1 you get a 1.5% increase in deuterium production and a 2,5% speed increase for your death stars at lvl2 you get a 3% increase in deuterium production and a 5% speed increase in your deathstars at lvl3 you get a 4.5% deuterium production bonus and a 7.5% speed increase for your deathstars

  • yeah i am showing 5 unread messages at all times but other than that everything else seems fine .

  • Perma ban accounts.

    Blackmass - - Archive - Suggestions

    Post

    after 90 days the perma ban account can be moved to a holding server . so in the event that the ban gets removed. the account can be placed back into the uni it was pulled from. and the player can resume playing in his or her uni. this will free up planet slots and reduce v-moded clutter or ban clutter from the servers so the staff can correctly gauge the amount of active players in a uni. verses the ban or v-moded accounts in a uni. with out having to sort thru the perma ban accounts.

  • Good idea but have it set to be an automatic thing . so it adds to the planning stage of where you want your colonies. that way all the planet slots still have a purpose.

  • The Harbinger

    Blackmass - - Archive - Suggestions

    Post

    here it is with a sim Techs. ship yard 10. plasma tech. 10. laser tech 12. impulse drive 8. hyper drive8. shield tech lvl. 8 cost metal 150k. crystal 125k. deuterium . 90k. structurial. 275,000. shields base 950 weapons base. 2800. cargo space 750. base speed 5.200 / fuel cost. 2.000. . . ( recieves rapid fire 50 from deathstars.. recieves rapid fire 2 from battle cruisers.) ( has rapid fire 5 against probes,solar sats. rapid fire 5 against cruisers and heavy fighters. and rapid fire 10 against …

  • The Harbinger

    Blackmass - - Archive - OGame Planet

    Post

    here it is with a sim Techs. ship yard 10. plasma tech. 10. laser tech 12. impulse drive 8. hyper drive8. shield tech lvl. 8 cost metal 150k. crystal 125k. deuterium . 90k. structurial. 275,000. shields base 950 weapons base. 2800. cargo space 750. base speed 5.200 / fuel cost. 2.000. . . ( recieves rapid fire 50 from deathstars.. recieves rapid fire 2 from battle cruisers.) ( has rapid fire 5 against probes,solar sats. rapid fire 5 against cruisers and heavy fighters. and rapid fire 10 against …

  • probeing moons

    Blackmass - - Archive - OGame Planet

    Post

    im suprised and happy all at once .

  • I like it lvl 1 = 200 units of deut. used lvl 2 = 600 units of deut. used lvl 3 = 1200 units of deut. used lvl 4 = 2000 units of deut. used lvl 5 = 4000 units of deut. used per hour of operation while the alliance depot is active

  • probeing moons

    Blackmass - - Archive - OGame Planet

    Post

    no its not annoying but as a non dm fleeter the pain of going thru 5 steps or 3 steps to probe a moon is time consuming and a waste of time i mine and fleet so to make probing moons a free feature will incourage more players to fleet and raise the activity in most unis. depending on how brave most players are and what they are willing to risk. more so when several people are not on mobil devices to use the free rss feed.

  • probeing moons

    Blackmass - - Archive - OGame Planet

    Post

    well with all the paid features something needs to be giving back to us non paying players and yes i have and use dm when i can afford it but lets look at it this way dm buyers get all officers can buy resources relocate planets what do non paying players get nothing so why not make it free for all players

  • probeing moons

    Blackmass - - Archive - OGame Planet

    Post

    not really the best paid features of commander is the building que and seperation of messages into sub catagorys so buy making moon probing a one clik non paid feature would give back to the players since there is so many paid for features now

  • probeing moons

    Blackmass - - Archive - OGame Planet

    Post

    make it so moons can be probed with one clik instead of it being a paid feature of commander so all players can probe moons with out having to go thru the full fleet set up and send bit.

  • this could work if that when the db field is hovered over only 10 recyclers can be sent in a 24 hour period per player. to that db field. so all players have a chance to harvest some of the loot from the debrie field created buy the exploded planet. for planets set to delete buy the server. and that the db field stay there for a period of 48 hours

  • although the idea sounds good on paper it is not fit for ogame since it would cause many players to quit the game . think of it this way you get attacked on 8 out of 9 planets and they are occupied how long would you want to play with the number 3 fleeter takeing over your account . they could tear buildings down and un build your account . making it even harder for you to recover and catch up to the top 10

  • The Harbinger

    Blackmass - - Archive - Suggestions

    Post

    speed sim sim . 32000 cruisers /25367.1 65000 harbingers /63835.1 23000 battle cruisers/22336.8 defender 3000 l.c./ 0 150.000 L.f. /0 10.000 B.S. /0 3colo. /0 13098 recylers /0 1200 bombers/0 2500 desys/0 50 death stars/0 6000 B.C. /0 after battle Attacker wins (100%) | after ~ 5 rounds 573,438,000 Metal (258%), 336,914,700 Crystal (257%) max. 45770 Recycler losses attacker 222,450,000 Metal, 131,201,000 Crystal and 40,686,000 Deuterium losses defender 1,689,010,000 Metal, 991,848,000 Crystal an…

  • The Harbinger

    Blackmass - - Archive - OGame Planet

    Post

    speed sim sim . 32000 cruisers /25367.1 65000 harbingers /63835.1 23000 battle cruisers/22336.8 defender 3000 l.c./ 0 150.000 L.f. /0 10.000 B.S. /0 3colo. /0 13098 recylers /0 1200 bombers/0 2500 desys/0 50 death stars/0 6000 B.C. /0 after battle Attacker wins (100%) | after ~ 5 rounds 573,438,000 Metal (258%), 336,914,700 Crystal (257%) max. 45770 Recycler losses attacker 222,450,000 Metal, 131,201,000 Crystal and 40,686,000 Deuterium losses defender 1,689,010,000 Metal, 991,848,000 Crystal an…

  • currently there is no rule of thumb for bots in the auction . that has been inforced. also as some one pointed out in .org a simple fix is to make the auction so you cant out bid your self untill your out bid and make it so you can only bid 1k at a time. to prevent 8kk bids or higher from being dropped in the auction. also there are two allowed add-ons that have a one key function that need to be removed from the allowed add-on list.

  • in many auctions in game i have seen players raise their own bid so fast that even a 30k bid was not accepted. i have seen players drop 16 bids in the last 10 seconds of the auction <1 key function or a bid come in in the last half second of an auction and i have gotten the i won message but no item then when i looked at the winners name it was another players name. bid bot snipping the bid. was used and the player never got ban for it . i have been probed buy players in the last 10 seconds of a…

  • this is an issue . that needs to be handled. players submit abuseingly large bids. or use the one key feature of some tolerated add-ons that gives them an unfair advantage over other players. this should be made a banable offense. 1, Buy sumbitting bids non stop useing any one key scrypt. that prevents other players from being able to submit a bid. 2 buy continuely submitting bids to lock other players from being able to bid. 3. buy having ally m8s probe a player that is bidding against you in t…