It's really useless, because when I want to attack someone I would afraid that someone from an alliance is online. It must be your business to protect your planets from attacks. Apart from that, it would kill game by surprise. Generally I am opponent of this idea.
I think that it is a good idea, but if we talk about wars, there must be required system of counting % in battles. Generally I would implement that in game, but maybe it can be more advanced.
Good idea, maybe like that: if inactive > Gray - Inactivity (7d) Darkgray- Inactivity (30d) if active and : vacation > blue honorable / bandit > yellow weak player> green strong player>red outlaw > purple operator or assimilated > orange
It makes life of fleeter very hard because you are safe when you are offline, people from your alliance can defense you. Game should allow you to catch mistakes of your enemy and every attack can be demolished by the members of alliance. Generally it's very risky step, but you can reduced amount of scans to for example a few for an alliance.
They will be overpowered if price will be unbalanced but, we can reduce the price by small amount. One thing is obvious, that price in cristal is too high, I'm sure that if the price will change many players begin to use heavy fighter even in advanced stage of game.
In our polish community we were discussing about price of heavy fighter. Firstly we talked about usefulness of that unit and we decided that statistics of heavy fighter are good but price is too high. The idea will revive players who play often fleet because if we compare light fighter and heavy fighter it would be better to do more light fighter because heavy fighter requires too much cristal. My and not only my suggestion is to reduce price of heavy fighter from 6k metal 4k cristal to aproxima…