So thanks for the fix, but please keep in mind that it would be the best to contribute it only via antigame.de I have uploaded the fix on antigame.de, version 5.9.13.4!
Hi vulca, 1: My experience of the last evening testing the api on universe 680, there a no problems with combat reports generated on 3.6. Maybe an older report? TheViking had one from 28.5 which generates php notices, but no other character crap. `json_decode` returns a `stdClass`. So accessing loot an debris would be `echo $result->RESULT_DATA->generic->loot_metal;` in the example code snippet. But I think the fields `loot_{metal,crystal,deuterium}` and `debris_{metal,crystal}` were just added …
Hey No specific dev tool, hands in Antigame and through knowledge in php supporting galaxytool. Testing the API and developing library for php and / or python and / or maybe javascript. Yours Imp
So. The new version is online! Because I am now tired, I only post the quote of my post in the german board and the a link to google translator. (Hidden Content) (Hidden Content)
So, according to my information Francolino is healthy! But why he is on vacation or maybe quitted with OGame, I don't know. And I don't think anyone else knows more. The fix of the FireFox 36 problem is the latest released on Monday. See my post here!
I don't know if TMoD02 is the same person I met at IRC, but the fix is simple. You just have to know the right position for single new code line. An update will be the latest released on Monday. This is due to my technical decision and my time (I have some events at the weekend!). (Hidden Content)
For my person, I cannot start digging deeper to the code before Saturday. All in all I prefer using git to track the changes we have made and also discuss it. So I started yesterday / Wednesday to reformat code with my IDE. github.com/origin-projects/antigame Publishing the code now do not clear the question of licence. (It will be a long saturday for me )
Hi zusammen, zunächst in Deutsch, Francolino, vielleicht auch nachher noch in Englisch. Standardeinstellung KTs Wähle Koords und Ress aus und wechsele dann nur für diesen Transport die Transportart auf GTs. Ergebnis siehe board.origin.ogame.gameforge.c…05b745c123393d26072fe07db Erwartetes Verhalten Alle GTs + ggf nötige KTs Aktuell werden die fehlenden GTs dort ins Feld eingetragen. Viele Grüße ImperatorMaximus