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Quote from Red-Dragon: “from NL: - Make it possible from lvl 3 to transport gs with the fleet through a jumpgate - More energy: first 12% till lvl 2 then 10% lvl 3, lvl 4 (8%) etc.. - Faster researches with level 2: 25% or "nano speed" 50% (my idea) - Increase structural integrity and schieldlevels from solar sats, with 10% e.g - 1 bonusfield per graviton level on your moon (can also be used as bonus for terravormer)” At .org people like to see an added production from the deutmine (3%-5%). Also…
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First idea with the * would be logical. However at a blank spot is no planet and the * belongs to a planet. So I think it's not going to happen, but that's just my opinion. BTW: I save with the colonization mission, so don't mess with it I like the second idea. It creates an advantage and a disadvantage, I think it's balanced. It would have a function beside the espionage probe which has already a function on an expedition. Good idea!
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What you say about the later phase is true of course but I think with almost every idea the higher ranked players have more advantage. I believe long long time ago there was an ogame time without moons? When gameforce decided to add moons then the higher ranked players have an advantage because they can easier pay for the moonshot. They can build more lunar bases, they can build faster a jump gate and they can build more levels of the sensor phalanx. They always have an advantage... We have a fe…
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The whole idea is that you have to choose between a phalanx or mine, so highranked players (usually fleeters) build a phalanx, while miners build a moondust mine. If nobody likes the idea about another resource then we could go for vulca's idea. The only thing I want to reach is to get something on a moon for the economic player.
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I thought about your idea but I think gameforce isn't going to accept it because it would be a copy of the plasma technology then. I must say I like your plan more then it now is because now there's nothing. But I like my own plan most of course :lol: Maybe we can ask someone from the development team for feedback :)
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I read this answer from weteha in an old topic. Quote: “ Sry but we won't change that. DS have advantages (nearly no fuel after creation) and some disadvantages (very very slow). Think that is ok as it is. Also we changed DS already ages ago...earlier they were much more powerful. No reason to weaken them again. :)” I'm very curious now how the deathstar was before the change, could someone say that?
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I slept a night thinking about this problem and maybe invent something nice! It is meant to make moons for miners useful. My idea is to implement a special mine only for moons. This mine produces "lunar soil" or "moondust" (which word do we like more?), as you can read in this article it has some special characteristics which make it a wanted substance. theconversation.com: theconversation.com/moon-minin…lunar-soil-simulant-12310 Wiki: en.wikipedia.org/wiki/Lunar_soil content.time.com: content.t…
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I actually don't have a good idea to solve this but my "problem" is that I play as a miner in Quantum. All my planets are together in galaxy 9. I have 10 planets and 5 of them have a moon. I use only 1 of those moons. The other moons are never used by me. They don't have a phalanx and also no jump gate. Because I would never use them. In my opinion it's a pity that it's not really necessary to use more than 1 moon. If I were a fleeter in that uni I would know it, today I would manage to get a mo…
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I totally agree with this idea. Slots 1-2-3 and 13-14-15 are too small to even think about to colonize them. Using them only as mobile colony isn't good in my opinion. I think every planet should have the same maximum and minimum. But the probability to get a planet with much fields should be at spot 8 xx% higher then at spot 15. I really think the ogame development team should consider this as a change. We had it much better before the redesign. Okay planets of 18 fields were possible too, but …
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I'm sorry but I have to disagree. The game should be realistic as possible in my opinion. When it's summer above the equator, it's winter under it and vice-versa. It isn't possible to warm up the whole planet or cool it down.
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However, maybe a very last try. I readed this post from weteha for special universes: Quote: “And please really post things you would like or wanna have, do not think about any possible limitations. Also for example: - changed formula for researches - higher res income - just fleets a bit faster, but nothing else - ... greetings ” Maybe I could take one disadvantage away bringed in by pat and an idea for weteha to change the formula for the hyperspace tech. A simple thought of me is too change t…
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You guys convinced me this is not the best idea to improve ogame. I think this thread could be closed, unless someone has to say something very important of course. Let me say as a last word that I would love it to give every research a function which doesn't stop at a certain level. Thank you all for replying :)