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  • Vacation Mode Limitations

    TGWo - - Archive - Suggestions

    Post

    Maybe there will be less battles, but there will be less clever and less players that think to be power becose use v-mode instead of fleetsave

  • Vacation Mode Limitations

    TGWo - - Archive - Suggestions

    Post

    I suggest to implement this idea in a more simple way ........... decide an amounts of time that is possible to start v-mode in a year (no matter for how long you will stay in v-mode). So for example number could be 365/7 = 52 (or less)

  • Tool working I updated tool inserting way to decide if you want to divide in equal part or in weight

  • OGame API

    TGWo - - OGame API

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    (Hidden Content)

  • Relocate

    TGWo - - Archive - Suggestions

    Post

    Your idea don't sound bad, but at same time you should know that when still didn't exist relocation features, crasher still play deleting a planet used as a mobile planet. So it is possible to make crasher also if you don't use dark matter. PS: probably the only way about GameForge will can accept a change is that relocation still will exist as now, and that you can move 1 planet without use dark matter after a long time (more that 1-2 months as you propose). Maybe number of free relocation coul…

  • No, è solo in inglese e a meno che non sei sicuro di mandare un messaggio a un giocatore italiano, devi scrivergli in inglese

  • Hello, I want to propose some ideas to change result of mission espionage to try to improve game. Some ideas as alternative between them. 1) When probes are destructed by defender, attacker don't receive info about planet and research 2) When probes are destructed by defender, there is a random event that decide what kind of info is received by attacker (for example an event could be that only received amount of resources) 3) When probes are destructed by defender, there is a random event (maybe…

  • I don't like the idea. I think you have to study your target and no to have any info with a click

  • moon change

    TGWo - - Archive - Suggestions

    Post

    And in that way if you are the attacker you will decide what ships to send and number ? For me with your change is become impossible to attack and the only existing attack will be by phalanx and moon destruction (more static game). While you are proposing this change you are thinking about problems to receive attack ......... but try for a moment as change game when you will want to use your ships

  • New Tutorial

    TGWo - - Feedback & Discussions

    Post

    Are you talking about a new in game tutorial ?

  • moon change

    TGWo - - Archive - Suggestions

    Post

    this is the game. If you are offline when your fleet arrive in planet/moon so could happen that someone will attack you and destroy. I don't understand ......... you want to have possibility to create a fleet, to use it to attack other players, but at same time you want to be sure that other players cannot see it ? With your change when will be possibile to destroy other fleet ? I don't like your idea don't show fleet/defence in spy. Maybe there are problems of attack between top players and oth…

  • I'm still waiting to have a global api key, so atm tool don't work in automatic way and you have to enter by hand all info (number of ships, debris, members,...)

  • Auction redesign

    TGWo - - Archive - Suggestions

    Post

    when i talk about fake offers i'm talking about players that are not interested really to win bid, but do offer only to force who is really interested in win bid to spend more of necessary ........... so these players at end of bid, never will win so nothing ban (in other words, disturb only )

  • Auction redesign

    TGWo - - Archive - Suggestions

    Post

    Quote from JulitoIglesias: “In real life if you go to an auction, you want to bid for an object, the highest bidder wins it, but the other bidders dont pay if they lose the auction, thats reason number one. Does not make ANY sense that the mechanism of the auction works that way. ” real life isn't a game. This is a game so can have different rule. In real life you don't go in bid to increase cost of object, but only because you want to win it if you can permit cost ............... i think that w…

  • Auction redesign

    TGWo - - Archive - Suggestions

    Post

    why do i can spend resources in defences/ships/research/building and no in auction ? Don't sound as a real improve of game, because if defenders is online always he will try don't give resources at attackers, so if he will can not spend in auction, will spend in other way.

  • Sorry, i have tested today that really work way of admiral isn't as i thought ........... you can yes set order but don't give a big effect.

  • more or less anything is possible, but at same time there is to think if it is more efficient a "bot" that decide who ban, or an human. And at same time there is to think if have less cost to have volunteer operator that check game, or to spend time to write code to create a bot. I'm sure that GameForge think it is more easy to use actual GOes I have idea that for sure there is possibility to introduce automatic check, but at same time i'm sure it is better to have human that decide. The last ti…

  • exist already a similar function activing Admiral (allows orders to be passed on to the fleet detailing which resources should be prioritised when looting). You can set in that order steal resources

  • I don't see motive to implements this idea. Game operator need to know in that ally you play to know if your bashing versus a player of an other ally is correct or no. Game operator need to know your nick to decide if nick name is an insult, etc Game operator need to know your point to know if there is pushing or no Game operator need to know planets to analize attacks Game operator is as a police that could know info about you, but cannot give oround. Your suggest sound moved by fair that game …

  • Really useful idea