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Search results 1-18 of 18.
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Oh I find it Can I get API key for update of my OGST CR converter ? (08.01.2016) Valent: key requested
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Quote from vulca: “CR API : s[SERVER]-[COUNTRY].ogame.gameforge.com/api/v1/combat/report?api_key=[DEV_API]&cr_id=[API_KEY] Espi API : s[SERVER]-[COUNTRY].ogame.gameforge.com/api/v1/spy/report?api_key=[DEV_API]&sr_id=[API_KEY] Harverst API : s[SERVER]-[COUNTRY].ogame.gameforge.com/api/v1/recycle/report?api_key=[DEV_API]&rr_id=[API_KEY] Missile API : s[SERVER]-[COUNTRY].ogame.gameforge.com/api/v1/missile/report?api_key=[DEV_API]&mr_id=[API_KEY] All are working fine (exepte a little bug on the numb…
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Quote from SlowMotion: “I dont think thats the best choice for the technology The energy tech already improve the fusion power plant. I think another tech, which is currently a base tech will be more attractive (e.g. plasma tech)” also, astrophysics is used for improving expedition number and number of colonies. On the other side who still using fusion power plant? ! in last 5years of playing i never improve even 1 lvl of it, beside my 10+ milions point in mines xD great idea, hope GF ll somethi…
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Quote from STRYKER: “I also agree that they should concentrate on the game. But it would be nice to have a converter to utilize their own without bug! And if a player can make a simple, because the GF!” i agree with STRYKER, it is easy to speak about this theme for ogame.pl, ogame.org/us or de but what about smaller communities? GF should also support CR converters since HoF is half of ogame gameplay imho ...
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hello, we have some problems with ogstools.com, due that problems i present to you new link for this skin, for ogame.de u20, because i saw that there was users and traffic on from Germany This is a skin for old designe with graphic from new designe [ogame.de u20 only] It's on new commercial server, with no traffic limit and you are free to use it... +graphic is optimised for faster loading ingame some SCs: prntscr.com/1lpdu prntscr.com/1lowz prntscr.com/1lpdv prntscr.com/1lpe6 prntscr.com/1lpeb …
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Quote from spa856: “Exod Unis ---> 1 (ACS), 2 (NO ACS), 3 (NO ACS), 4 (ACS) ---> Target Uni Is possible? There are unis with ACS and without ACS. Have the exod unis the same options or no?” i would like to know this too, i don't like concept of AKS uni, is there any chance to have Exod Unis without AKS even on another server?
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Quote from Raicheron: “Times to return to the subject: I think "(TF lvl ^ 2 + 1 x TF lvl)" much too strong in growth, especially Terraformer are 8 and 9 are possible for high accounts. I therefore propose a combination of calculations: round down (0.25 * TF lvl ^ 2 + 4.75 * TF lvl) This leads to: Level / fields 1 5 2 10 3 16 4 23 5 30 6 37 7 45 8 54 9 63 By changing the factors one can still easily make adjustments. But I think that this bonus one hand, the players help build supplied without th…
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Quote from Horizon: “I think it's not so bad idea since I had to remove the rest of my solar plants to build storages And amount of materials possible to store felt down to half it was but Anything You need can be made on a 160 fields planet Production near the world record: Metal - lvl 42 Crystal - lvl 36 Deuterium - lvl 37 Nanite Factory - lvl 6 - because no robotics factory, with nanite it's a waste of place Shipyard - lvl 8 - minimum for plasma Storages (even higher than You need) : Metal - …
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ok, since there was a huge number of users with complayn about they didn't expect in past time while colonising new planets for this update with storages fall down, and huge needing for research lab. Now they have problems with free planet fields. My suggestion is for old and new unis is give them chance with new formula for teraformers: 1. adding formula like this: Source Code (1 line) 1 lvl -> 2 fields (-1 ) 2 lvl -> 4 fields (-2) 3 lvl-> 6 fields (-3) 4 lvl -> 8 fields (-4) 5 lvl -> 10fields …