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Search results 1-20 of 520.
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Dear Users, Version update 2.1.0. This update is mainly to speed up simulations. I added an option (enabled by default) that'll run multiple calculators (workers) at the same time, instead of just one like it is now. Your also able to change the amount of workers or disable this feature at the bottom of the TrashSim page. (View the attachement) This should give you a speed advantage of 3x to 4x faster simulations. (When you have a 4x core CPU) So more cores means faster simulations Changelog: - …
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Quote from Zelldus: “Hola, podrias ayudarme con este error por favor. @Warsaalk Al aire libre Me sucede en 1 computadora solamente, en los demás que se utiliza si me va bien, no entiendo la razón. ibb.co/WW0qLpZ ” Can you send me the API key and this ships that your using to sim? I it also possible to ask your question in English?
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Dear Users, Version update 2.0.3. Changelog: - Fixed: Anti-Balistic Missiles were included in the simulation - Polishing: Set default simulation count to 50 instead of 100 If you have any feedback on a good amount of simulations please let me know! I did some tests and 100 seemed to be good to get most edge cases in RIP battles, but it also slows down a lot of other simulations not including RIPs. So I'm gonna put it on 50 now until I have more info. Grtz, Klaas
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Dear Users, Version update 2.0.0! trashsim.universeview.be/ I've been working on this update for a quite some time now, the plan was to redesign the whole code behind the website, which has happened now. I had to speed up the development progress once I heard that the cargo hyperspace technology multiplier was going to be released. As I was already working on a larger update this change was going to be integrated into the update. That's also why I've not released an update in between to add the …
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So as you might have noticed, I didn't manage to finish the update in March. It's taking quite a bit more time than I expected! My current goal is to release it before the end of April and I'll try to clear my evening schedule to make this happen. I'm planning on releasing the update when I'm finished with the wave feature, which is what I'm currently working on! The IPM feature is not yet done and will probably be disabled at the time of the release. To ease the pain I uploaded a screenshot of …
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Quote from chemikos: “Trashsim shows winning in 4-5 rounds. ” Well TrashSim is based on the online sources I could find. So it's possible that someone who wrote it down for the first time made the mistake of excluding the "1" in the bounce effect. I'll also try to confirm it aswell, but it seems that that's the way it works ingame so we'll need to adjust the docs & I'll fix it in TrashSim. I don't think anyone @ogame changed it lately
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API Key Please
PostYou can do a request for an API key in this thread: [New] API Key requests
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Already working on an update
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Dear users, I'm aware that OGame released their update to increase cargo capacity based on your hyperspace technology level. It happened a bit faster than I anticipated. I've already been working on an update to add a best/worst-case scenario view of the simulation result and will also add the new feature to the simulator. As for when the update will be finished, I don't know, but I hope to release it in March. Grtz
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Small hotfix. Hotfix v1.0.9
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It has been a while since this has been update... OGetit version 1.0.8 Added new data to the ServerData XML: - bashlimit - probeCargo - researchDurationDivisor - darkMatterNewAcount - cargoHyperspaceTechMultiplier