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So, I had this same question as chemikos. When Cruisers and RIPs are in configuration 25lvl weapons technology vs 18 lvl Shielding Technology, Cruiser's dmg, as chemikos say, is exactly 1% of RIPs shield. When you simulate combat between 5000 cruisers and 1 RIP with this tech in e.g. TrashSim, OSimulate v6.0 or Speedsim all of them says, that cruisers will win. Even OGame Wiki says: Quote: “The Bouncing Effect refers to an exception in combat where an individual unit's attack is less than 1% of …
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Google translate on I am a player who often uses rockets and and I have over 100 million points (I'm top15 on my universe). I even sacrificed one of my colonies for this purpose. I do not have any mines or defense built on it. There is only a silo at level 11, a shipyard and a nanite factory. This planet moves through the universe thanks to relocations. And it destroys every bunker that can make a profit. 11 level silos can hold 55 rockets. By reducing the time of their construction thanks to an…
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DF in numbers
PostHi. Will be possible again see in galaxy how much metal and kristal is on DF - not as a picture but as complete numbers? This AGO option seems not work any more... iv.pl/images/21301984739362111150.png EDIT: Nevermind. Thanks for v. 6.3.0 - I see DF again as before
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PL: Mln, Mld List updated by Shole
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Hi, it's me again I would like to report a small random bug on this feature. Almost every day I send about 120 attacks using function, that displays needed transporters. Since 6.x.x version section with reports espionage it's completely unplayable because they automatically mark as read, so it is necessary to open the attack in a separate browser tab (click middle mouse button on link in SR) - in this way on the main tab I know which of them I actually read :) Of course, the second tab is closed…
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[Feature Request] Espionage Report - Short view: display of needed transporters (User Idea) In version 6.0.7 you add this feature, but formula seems to be wrong. It looks like game just divide half of resources from SR by transporter's capacity. If I'm not mistaken formula for loot is different. Now, when on attaking planets is more metal then others resources, game send not enough transporters to take all we can take...
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Hi When I try to copy my combat raport to converter AGO adds some new coordinates to Briefinglist, but they come from timestamp. Main attack and five farming - each of them has different attacktime so every time it's six new coordinates on that list. Is that bug or everything is ok and Briefing should work that way? 43714100735190761967.png