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  • Thanks for adjusting it in the end.

  • @piink came online several times and never answered anything about the hypergate. no studies showed or discussion with the people features are pushed no matter what your communication approach sucks and celebrating yoruself in every newsletter shows how retarded + distant you are from that community thanks for the ban

  • Ok The ex-GO @sonicbanger said it was an OP change before. I argued that it wasn't. The biggest CRs on ogmem.com/cr/charts are mostly made with booster gates. --- Now let's look at one of those CRs: ogmem.com/show/82366 thats 21kk recyclers and we talk about 40% tf, not even 70 or 80 Moving those recyclers costs on one system: 11.499.726.611 If you really are crazy enough to go for 50 systems we talk about: 30.261.694.535 Deut let's assume deutmines lvl 46 in 7x eco (which is kinda new) thats 78…

  • board.de.ogame.gameforge.com/i…ostID=3736687#post3736687 there, use some translator on the posted links by me. And see the problem, if that is too hard, feel free to inform me

  • Quote from TGWo: “I have never saw gameForge telling you when is better to increase a building instead of an other, or when is better to increase astrofisic or increase crystal, so why now GameForge should tell you what strategy use ? ” Who is asking about a way someone thinks the game is meant to be played? I am asking for the straight facts (which GF clearly has if we talk about "studies" here) depending on storage. Don't overinterpret or try that hard to hate dude.

  • Quote from piink: “When the feature requests are forwarded they are evaluated by the game team and the people in the game team are who make the study of what affects/doesn't affect and how things could improve/destroy the gameplay in the short and long run. The announced feature is the result of this process and that is how it is being implemented in the game. ” may we ask how the study looked like? Can we get the break even numbers of hyperspace tech vs recyclers? [At which point is it better t…

  • Why didnt you release the feature as it was proposed, discussed and approved here? The change isn't what people wished and hoped for. Try it with 5% or the original design please, thanks.

  • topraider slow + errors

    scorer - - Bugs & Questions

    Post

    topic says it all any fix incoming? @vulca

  • Oclock feature

    scorer - - Feedback & Discussions

    Post

    I dont like it way too complicated to set up and not useful My smartphone clock is set up 15x faster and easier. Works on mobile too and doesnt have to go through popups which just jump around.

  • Make Private Forums Public

    scorer - - Suggestions

    Post

    After the leak you can just make the private forums public since it doesn't matter and people already can reconstruct all information themselves. Soo it would be just skipping extra steps

  • Lobby feedback&questions

    scorer - - Feedback & Discussions

    Post

    when will the development proceed do we have a timeline

  • Lobby feedback&questions

    scorer - - Feedback & Discussions

    Post

    What happens to buddylinks? Will the Dark Matter still go to the guy who recruited people? + Can you show if an account is vmode? how long an account is inactive and maybe it would be a good idea to show the uni settings instead of the generic pictures

  • My suggestion is either to take the average players per day/week or use the active accounts in terms of isn't (i)/(u)/(I) If you really want to display it a) the current solution opens ways for scripters b) we got universes with below 5 people online at a time in germany b2) we got servers with a lower account count than 50 c) even if there is no scripter. I attack somebody, watch the count and if his ally wants to shoot him a login as fake, I can see that the number didn't change [depending on …

  • Lobby feedback&questions

    scorer - - Feedback & Discussions

    Post

    72f1a5a824.jpg Who had the idea? With universes heading towards 50 active user accounts that doesn't seem like a logical feature one would like to implement

  • First that, second it reaches ogamers and third maybe we will get real prizes who the fuck had the idea to give away 1 coupon for an ALLY page - there are like 5 people per ally at least, lets give it to one

  • why did you make an alliance contest, to give away 1 coupon? why wasnt the contest part of the newsletter that was released while the contest was running?

  • I love the way @Valent likes your post Quote from JJMonti: “Congratulations to the winners cheaters ” corrected it, so I could agree. Useless Contest, I am sorry to be so direct, but ye it basically is.

  • And you really believe rank 1 making over 100 votes in the last 2 hrs out of nothing = possible thing? He way made more votes in the last 2 hrs than everyone out of the top 5 combined nice contest

  • Just got informed: Try to vote with TOR it seems that most locations of the tor browser have already voted What a shit show. Ye you can find a way to manipulate always, but you can make it hard(er) at least and put in some burdens which can't be overcome the same day you put that "contest" online.

  • Quote from Valent: “Board or external, the voting will be always affected by manipulation. Unfortunately this is something that can't be avoided. ” It can. Depends on the work you are willing to put on. Start with Only Accounts above age x can vote. After that find a solution to link board accounts to ingame accounts or even go as far as everyone who votes has to write a PN where he plays so you can check wether its more likely a real vote or not + check ingame <=> board email Or do it simply; F…