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Search results 1-19 of 19.
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Quote from BoGnY: “that when a problem is resolved, the thread is closed” LOL not just when it's solved Quote from Francolino: “i love posthum-spam :P” we love same thing...but I'm not jealous
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Yeah, I can confirm that this problem exists no more now. Thank you Francolino for improving your work and thanks also to BoGnY for the support. I think we could close this thread, see you!
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I have this problem from about a week. I play on Wasat.it, mixed server with 2x fleet and 4x economy. I've tried to download latest version, 5.7.38, but it still happens. As you could see in some screens, with Nani 2, research lab 10, linked to another 10 and a 7 one, and robots 10, time is always uncorrect. Should I change some settings or is it just a bug? Thank you so much. 1604411_714396345266867_1232305494_n.png 1525298_714396395266862_815955431_n.png 1146510_714396368600198_734317024_n.png
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This one could be seen like a weird idea, but I think it could become a great one maybe, if developed in a good way. The TUG allow to take a fleet from an universe to another. Permanently. This move could only happen once, and only if both accounts are owned by the same user, with the same e-mail. I thought that the cost of this structure should be something like c*kk resources, where "c" is a function of the age of the universe. Both the account have to have the TUG. The aim of this move is to …
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we call that "caccino powa" nice job! :thumbup:
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Central Server
PostBoth are good ideas, but i prefer this one than the "alliance research". And maybe it could be done like nanites...i mean: - you need to have a certain level of lab to build it - you build this new structure - when you reach an high point (like e.g. nanites lev 5), you can keep these structures and destroy the labs...like we could do already right now with robots
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ok they look similar, but they don't seem to have been developed! Or am I too noob about this forum to find the right place where to search?
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Often old universes are not "crowded" at all I think a good way to incentivize new players to play in old universes is to change the start level. I mean: instead of starting from 0 point, we could start a new game (reming: just in old or in very old universes) already with tot resources. To make possible the fast-start, the building, the researching and the travel time should be istantaneous (like gravi one e.g.). So I can colonize in a click tot colonies (decided by GF, depending on age of univ…
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Really interesting fight. Congrats fr to def!