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Hey, today I espionaged someone, but I my espionage level was too low ( I sent only 1 probe ) so I only saw his ressources. But in the short overview in the message menu I also got the information on the number of defence units, although I couldn't see them in the espionage report. The number was correct ( I checked with more probes later), but I don't think that it's planned that you geht this information, if you have a too low espionage level. Or is this a planned behaviour ?
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I totally forgot about the den capacity. Thx! I have a metal storage level 10 -> 116k den capacity So I roughly calculate: Before attack: 4.481M + 116k (den) + 30k (production in half an hour) = 4.627 Mio Met Loot: 4.708M Met Still more than 100%. But i think you can't loot the metal in the den anyway, also if I were a bandit ( correct me if I'm wrong). And I literally had negative metal when i logged in, then the numbers jumped to zero and started counting again. I haven't experienced such a be…
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Hey, today I was attacked on my homeplanet and the attacker took more than 100% of my metal with him, although i'm not a bandit. It was a normal honourable fight. He also told me that he experienced this a second time today. Here is the espionage report half an hour before the attack: Espionage report from USack [1:115:4] 20.06.2015 17:49:43 From: Fleet Command Player NullPointerException Chance of counter-espionage: 18% Your espionage does not show abnormalities in the atmosphere of the planet.…
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Quote from gamer2014: “ its a bug that occurs in the old ogame too. i suppose you used deployment? ” Yes i actually did. But I did it on purpose to test the new version. I knew that in some cases this is a little bit too short, but in a universe with only 700 players , this should work. If it doesn't work in this universe, how long will de lags be in a universe with 5000+ players with really big fleets? And i know that you have to work on the limit if you want to kill the big fleets.. ..
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Hello, today i tried to intercept an attacker on my own planet. So I timed the arrival of my fleet 1s before the attacker's fleet. But my fleet arrived 1s after his fleet. With only 700 players in the universe I thought the event handler could calculate this properply. So I'm not sured if other players also experienced such lags. In this case it doesn't matter, but in a real universe this crucial thing should work properly. Another Topic: Is there a function to share your combat report with your…
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Hello, in the last few days i was attacked several times and noticed that some important information in the combat reports are missing. - It's not possible for me to figure out from which planet the attacker sent his fleet. I see the coords of my planet and the name of the attacker but i can't see where his fleet came from. So it's impossible for me to retime him or take revenge on his deff. - I think you should include more information in the detailed view of the combat reports. When you got at…
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When I tried to request a new buddy from my alliance in the newsfeed menu, the overlay loads the whole page. In the galaxy or highscore it's working fine, but in the newsfeed the overlay loads the whole page. I thought this should be fixed meanwhile, so I'm reporting it again. Greetz The King of GHANA