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Universe 1 .ES speed
PostAfter latest universe fusion, universe 1 in ogame.es has x5 eco instead of x1. Thanks.
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IMHO resources and fleet rewards in expeditions should match universe eco speed, or half the eco speed ... or any other formula to make it proportional to universe eco speed. I play in a x5 eco universe. My production is little less than 200M a day. When I receive the maximum reward for metal resource, which is 5 million, it like "meh", but when I receive 350k, which is more than once a day... In speed universes, they are only useful for merchant and DM.
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looks like this is already solved in new antigame version: AntiGameReborn
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AntiGameOrigin
green - - AntiGameOrigin
PostIs this project still alive? - Homepage is down - Addon is no longer listed at mozilla addons store - Forum abandoned There's another Antigame called AntiGameReborn. Is this anything legal?
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Game version 6.8.5 Since version 6.8.5, cargos have 2% more capacity with every hyperspace tech level. Would be nice if AGO considers this everywhere where it shows fleet capacity or needed cargos. Thanks.
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AntiGameOrigin
green - - AntiGameOrigin
PostWhy don't you release the code in a github repo so anyone can contribute, at least via issues and pull requests? 100 eyes work better than 2, and you'd still have control and ownership over it. Don't be the bottleneck that prevents this plugin to go on... As for hosting, there's no need imho, if that has to be a problem.
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I have my fleetsave routine configured to leave some ships on the moon. Since version 6.3 or 6.4 (can't remember which ), antigame started to send double fleets when using fleetsave routine: first, main fleet with all ships, then a second one with ships left behind according to routine config. If I inspect my Firefox, network tab, it sends 2 XHR calls at the same time.
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@Minion I prefer the idea of only one mines ranking. Doing a list for every resource doesn't seem practical nor attractive. I think the key will be choosing between raw sum sum ranking or MSU. That has also been the discussion in every forum miners ranking thread. Each approach has its pros and cons. For me, MSU is more accurate and that's what I prefer. I admit that 3:2:1 ratio, although is what is considered "standard" (gameforge itself uses it at auctioneer and import/export) is far from bein…
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I think there's no "easier" way, as they already have the formulas to calculate everything in Resources page. @TGWo, I agree, also this would avoid too much ranking movement. First post modified. As far as they don't take into account premium items, I really don't care how it's done, I just wish it done.
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My suggestion is to split economy ranking into 2 sub-rankings (military is also splitted): 1. "Economy points": exactly as it is now.This would be the default. 2. "Mines production": daily mines production. - Measured in raw total production (metal + crystal + deutherium) or MSU (metal + crystal*1,5 + deutherium*3). IMHO, MSU is more accurate. - Should consider theorical production (basic + mines + plasma tech) without premium boosters (items, geologst, ...). Optionally, could consider actual cu…
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It has been 4 months since this was posted. How much time do you need to review such an "easy" script? It's sad cause there's some other much more complex scripts being reviewed almost instantly (antigame, skynet, infocompte, trashsim, ...) but nobody can spend 1h to review this (I don't think someone who knows basic JS needs more than that, being generous). Don't get me wrong, I love antigame and infocompte, and I'm happy that are reviewed that fast. I just would like to see 10% of this efficie…