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Quote from venice: “I think its against OGame's nature. As you know its PvP game, not farm game :=) but maybe some limitations for first day or 2nd dunno ” Of course it's a PvP game, but the long standing issue with Ogame has been player retention. A day or two? I don't think that will solve issues. Most players who cannot open a wallet are not done with the tutorial by that time. People who have DM certificates or bank cards jump out to an exponential advantage. Now, I'm not slighting that, but…
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I suggest that either a "grace" period be given where attacks cannot happen at the start of a uni for (x) amount of days, OR players are incapable of being attacked until they have completely finished the tutorial. This would cut down on losing player counts by making it impossible for a player that is very knowledgeable of this game to raid fresh new prospective players within the first hour of the uni start just because they have the ability to swipe a bank card. This would somewhat level the …