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Search results 1-20 of 276.

  • Lobby feedback&questions

    WeTeHa - - Feedback & Discussions

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    Every time something within the login system is changed, like now, automizers have a hard time. Especially since big ones are not under active development anymore (the og automizer board is currently a mix of 99% fake link comments and 1% nothing works I want my money back comments). We will create a way to hand over single accounts, right now this feature is not yet implemented. And yes, you can change the email / pw for your lobby account (unless it's a fb account).

  • Lobby feedback&questions

    WeTeHa - - Feedback & Discussions

    Post

    Having one "DM account" for all game accounts is an option (and way easier with the lobby), but won't happen in the near future.

  • Lobby feedback&questions

    WeTeHa - - Feedback & Discussions

    Post

    Game accounts are only logged out if you log out your lobby on your own. Otherwise there could be a second logout during the day ... I guess players would hate us for that. Multi lobby is a tricky one (while you could merge different mails later on). We will think about a (technically) possible solution.

  • Lobby feedback&questions

    WeTeHa - - Feedback & Discussions

    Post

    Lobby would need a new login after 24h. However, this won't logout every game account (just happens if you actively use the logout button, or at 3am).

  • Lobby feedback&questions

    WeTeHa - - Feedback & Discussions

    Post

    - You could gather public profile info (some FB info about it) - Rocket queue still works ... while I hate that. - If you have several accounts in your lobby, the sitter should be sure about the account he is doing things with. As usual he could do weird / stupid things with it. As soon as we have the sitting option available, the affected account will just show up in someones lobby, so that can not happen anymore. The lobby won't be optional (just not available for the ipad app). Sorry for sayi…

  • Lobby feedback&questions

    WeTeHa - - Feedback & Discussions

    Post

    - The changed login system to use email / pw only was a required change to now introduce the lobby. In terms of security it only makes it harder to brute-force your credentials since you don't know the login name anymore. - In the pw discussion I already offered my salty (hint hint) answer. - Right now the lobby design is not yet optimized for a mobile browser (while the login page already is), we will work on that for the final release. The ipad app is not affected by the lobby. - The logout at…

  • Lobby feedback&questions

    WeTeHa - - Feedback & Discussions

    Post

    For later versions we also think about an auto-login feature, so you can visit the login page and will be directly forwarded to the lobby.

  • Lobby feedback&questions

    WeTeHa - - Feedback & Discussions

    Post

    Hi. The screen seems to be a caching issues, we will fix that. For now just clear your cache. Auto login to support works for me. Weird ... we will check that. Server 802 is protected, but you can play on Origin and Bermuda. Such universes are not available for the "normal" communities. Lobby logout does the same to all related universes, that's intended. But if you just close the tab, it won't happen. For different lobbies you need to use different browser or an incognito tab. For sitting we ha…

  • Quote from iguypouf: “Bah, if the space dock level 5 changes from 31.5% to... say 35%, this cost is really enough... And don't forget that this have to be done on all of your planets !” And just to mention ... those values are still in discussion, we will adjust stuff with the next releases.

  • Quote from Cat Broken: “What's the point to implement this new system if you have to put this rule aswell? Generated wreck field size depends on the DF setting on the server to avoid exploiting. You can increase the wreck field size by upgrading the space dock. Some examples: A 30% DF server results in 31.5% WF, the rest is destroyed completely. A 70% DF server results in 13,5% WF, the rest is destroyed completely. In other words: Without a space dock, 45% of the what does not go into the debris…

  • I think we often do quite a nice job in discussing new features and implementing changes / additions based on players feedback. However, we also have sort of long-term plans and often need to implement stuff for later changes as well. Additionally we have to have a feeling about the best for the majority of our current and upcoming player base, and at that point the forum never shows the real majority. Sure, it can show a possible tendency, but not the overall mood on a special change. That's no…

  • Hi. Just to mention that the whole Origin project is already a way of communicating with the players and collecting their feedback. Public test server and that forum already improved that a lot in is used for a lot of discussions over the course of time. However, we can not discuss every single change within the game; and some changes might have "deeper" reasons like data protection laws and not just "we thought it might be nice to annoy players with removing the pillory". In the end player feed…

  • Officers

    WeTeHa - - Archive - Suggestions

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    Be sure we will go on with some small adaptions.

  • probeing moons

    WeTeHa - - Archive - OGame Planet

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  • Update 5.7.9

    WeTeHa - - Feedback & Discussions

    Post

    Quote from brot: “like this the update is a disadvantage u research something for 1 billion ress and all u get is more flight costs not very pleasant it should be cheaper if u fly the same time” That's the price for a very huge advantage in flight speed.

  • Update 5.7.9

    WeTeHa - - Feedback & Discussions

    Post

    Quote from brot: “why hyper 16?” Level 16 was our first version, we changed it to 15 for our live update. But feel free to research 16 as well.

  • Sadly I am not able to help with it ... but just to mention it, I really prefer offline sim and never got the point about an online version.

  • Update 5.4

    WeTeHa - - Test Server

    Post

    Hi. Today we update our test server with version 5.4 and the following changelog: Quote: “[Feature Request] Performance optimizations [Feature Request] OGame API additions (extra fields setting) [Polishing] Better error messages [Polishing] Hint for Planet Item if using last planetfield [Polishing] Saving the Header fold function in the fleet menu [Polishing] Hint for Admiral if no more unused fleet slots [Bugfix] Sev. text issues solved [Bugfix] Planet sorting changed if using web & mobile [Bug…

  • Update 5.3.3

    WeTeHa - - Test Server

    Post

    Today we will update the current version of 5.3.3 with the following changes: [Bugfix] Honorable status is not considered correctly in combats [Bugfix] Moon destruction: incorrect points after destruction [Bugfix] sev. merge related fixes Thanks for your help!

  • Update 5.3.3

    WeTeHa - - Test Server

    Post

    Hi folks. We just updated our test server with version 5.3.3 and its following changelog: [Feature Request] Merge: Standard fleets saved [Feature Request] IPad: Highscore with 50 ranks per page [Bugfix] Buddy Request: Problem with special char [Bugfix] Phalanx: Fleet activity shown without Deuterium [Bugfix] Description of buddy points [Bugfix] IE8: Input fields needs 2 clicks to be active [Bugfix] Error message links to the wrong country [Bugfix] Text problem in alliance messages [Bugfix] Merge…