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  • OGame API

    jrme - - OGame API

    Post

    If i'm not mistaken, Betelgeuse is currently under ddos attacks... Player are reporting many browsing/accessing problem on this server and fr GAs reported the problem to GF. I guess you should just wait a few days... Here is the link of the problem on the french board : board.fr.ogame.gameforge.com/b…geuse-de-fa-on-al-atoire/

  • Flexible universe

    jrme - - Archive - Suggestions

    Post

    I like the basic idea, but it may also be a problem for the players who move their home planet to very far galaxy to have no attack risk...

  • I suggest to raplace that part: (Hidden Content) With something more specific like: Quote: “From 0 to 50k points, you have a 1:5 protection and then a 1:10 ratio from 50k to 500k points. That means you can attack anyone below 1/5 of your points and you can attack anyone above you up to 5 times your points. You can also attack those with much more points (i.e those marked (s)) but to do so will result in losing your own newbie protection for 7 days, and so give you the outlaw status - marked by (…

  • antigame origin

    jrme - - Archive [Bugs&Questions]

    Post

    Hello, This section is for ogame bugs,please post your bug in antigame bug section, here: board.origin.ogame.gameforge.com/board182/ I close here P.S. The latest version of Firefox is 27, maybe you only need to update your version of firefox.

  • Comercial Feature.

    jrme - - Archive - OGame Planet

    Post

    I guess it's not resixh since aion is also a gf game

  • A. Premièrement (surtout après une mise à jour du navigateur ou d'antigame): 1. Appuyer sur Contrôle + F5 sur la page affectée. Cela force le navigateur à recharger toutes les données pour CETTE page. B. Si le problème persiste - Vérifier les bases: 1. Vérifier la version d'antigame, n'utiliser que la plus récente. Voir antigame.de/home.php?page=home 2. Vérifier la version du navigateur. Le minimum est Firefox 14. 3. Vérifier qu'il n'y a qu'UNE extention d'antigame et PAS DE SCRIPT d'antigame. 4…

  • Thanks for official feedback! Info will be translated to .fr users! Guess this can be

  • Applications

    jrme - - Archive - OGame Planet

    Post

    Yeah, why not!

  • Yeah nice idea :o

  • Good morning, good evening, A suggestion has been emitted by KRAG, a player from OGame French community. It was supported by more than 80% of the community in a small survey. It deals with the way Dark Matter works. Let’s figure out this suggestion. At present, the purchased DM for an account stays on this specific account. If a player owns more than two accounts and if he wants to play using paying options, he thus has to buy twice DM (one for each account). The current system raises some signi…

  • OGame API

    jrme - - OGame API

    Post

    My bad :x Sorry

  • OGame API

    jrme - - OGame API

    Post

    Moonsize in playerData.xml And when there is a bonus to the size of the primary planet, it is now indicated in in serverData.xml. And btw this has been posted on .fr board few days ago

  • Simple idea from ogame.fr community: 22927407.jpg ==> 85591951.jpg Do like on french board and OO board and instead of adding "Re:" to the subject, increment a number into brackets. Concretely: Re: (No Subject) => Re: (No Subject) Re:Re: (No Subject) => Re:Re: (No Subject) Re:Re:Re: (No Subject) => Re[3]: (No Subject) Re:Re:Re:Re: (No Subject) => Re[4]: (No Subject) Re:Re:Re:Re:Re: (No Subject) => Re[5]: (No Subject) etc. Jrme

  • Simple idea from ogame.fr community: 22927407.jpg ==> 85591951.jpg Do like on french board and OO board and instead of adding "Re:" to the subject, increment a number into brackets. Concretely: Re: (No Subject) => Re: (No Subject) Re:Re: (No Subject) => Re:Re: (No Subject) Re:Re:Re: (No Subject) => Re[3]: (No Subject) Re:Re:Re:Re: (No Subject) => Re[4]: (No Subject) Re:Re:Re:Re:Re: (No Subject) => Re[5]: (No Subject) etc. Jrme

  • Auction 24 hours

    jrme - - Archive - Suggestions

    Post

    I also agree, it can be 24/24. In fact, I don't know why they initially did it only from 6 to 23h...

  • Auction 24 hours

    jrme - - Archive - OGame Planet

    Post

    I also agree, it can be 24/24. In fact, I don't know why they initially did it only from 6 to 23h...

  • It's not a good way to think it's "the users's fault". You told it your self, data is clearly sent via get method... and we would say it's the user's fault if he gets hacked?! This will be corrected in 5.3, but anyway, users's password will remain in the address bar for months (and even years). It's not everybody that will know they have to change their password to be secure. Come on... And even if it was the users fault, that is not a reason to not try to minimise the effects of the intrusion (…

  • I'm also against a second password. Another solution to this problem could be an option to block the possibility to abandon planet & moon. When activated, we can't abandon planet/moon until 48h after the option is removed. For players using temporary planets, possibility to add an exception to the block but the planet/moon abandonned must have no fleet to be deleted Protection for miner accounts: Only 1 planet can be deleted per 24h Except for planets colonized within the last 24 hours (for when…

  • Searching players

    jrme - - Archive - OGame Planet

    Post

    I would not really use this but why not... Something like: blocked blocked+MV Blocked + innactive ?